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Attributes iDisplace

Ingo Clemens edited this page Aug 14, 2019 · 1 revision

Texture

Links your file texture or procedural texture to the deformer.

Use UV

Uses the UVs of the object when working with 2d texture nodes.

Local

Useful when working with 3d texture nodes. Only the placement of the 3d texture is calculated and the position of the object is ignored.

Scale

Define the amount of displacement applied to the geometry.

Offset

Moves the affected vertices along their normals to produce an offset effect.

Type

Defines the direction of the displacement. Normal uses the vertex normals for the direction, Placement uses the first placement node found in the connected shading graph to modify the Direction vector, User takes a connected matrix plugged into the directionMatrix attribute of the deformer to modify the Direction vector.

AverageColors

If active, the texture colors from all channels get averaged. When inactive the color channels directly modify the displacement vector (RGB > XYZ).

Use Dropoff

Enables the use of either dropoff locators or dropoff curves.

Dropoff Type

Defines the type of dropoff, which can be Point (dropoff locator), Curve or Vertex Color (connected iCollide mesh).

Radius

The radius of influence when using the dropoff function.

Color Set Name

The name of the color set to use from the connected iCollide mesh.

Color Channel

Defines which color channel is used as the source for the vertex color based dropoff.

Color Gain

Multiplier for the vertex colors.

Color Gamma

Gamma adjustment for the vertex colors.

Dropoff Curve

Defines the amount of displacement originating from the dropoff object within the dropoff Radius.

Curve Falloff

Defines the amount of displacement along the U value of the used curve when using dropoff curves or a locator chain.