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Attributes iDisplace
Links your file texture or procedural texture to the deformer.
Uses the UVs of the object when working with 2d texture nodes.
Useful when working with 3d texture nodes. Only the placement of the 3d texture is calculated and the position of the object is ignored.
Define the amount of displacement applied to the geometry.
Moves the affected vertices along their normals to produce an offset effect.
Defines the direction of the displacement. Normal uses the vertex normals for the direction, Placement uses the first placement node found in the connected shading graph to modify the Direction vector, User takes a connected matrix plugged into the directionMatrix attribute of the deformer to modify the Direction vector.
If active, the texture colors from all channels get averaged. When inactive the color channels directly modify the displacement vector (RGB > XYZ).
Enables the use of either dropoff locators or dropoff curves.
Defines the type of dropoff, which can be Point (dropoff locator), Curve or Vertex Color (connected iCollide mesh).
The radius of influence when using the dropoff function.
The name of the color set to use from the connected iCollide mesh.
Defines which color channel is used as the source for the vertex color based dropoff.
Multiplier for the vertex colors.
Gamma adjustment for the vertex colors.
Defines the amount of displacement originating from the dropoff object within the dropoff Radius.
Defines the amount of displacement along the U value of the used curve when using dropoff curves or a locator chain.