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Hand Rendering #909
Hand Rendering #909
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mc.mp4Seems to be working properly in some places but with other shaders, it causes items to be transparent or hand becomes uglified from reflections. otherwise not bad. |
@Kichura what exactly is the context of the video? The whole world turning black a few seconds in seems like a pretty critical issue |
Doesn't seem like you're accounting for non-70 FOV's. |
It also seems to clip through blocks |
The fading is from continuum itself and i did not make the changes to it, might have to look through the config. - as for video, was trying to show that hand's lighting exposure is working properly when aiming at a specific angle unlike everything. (changing camera angle makes hand look uglified) edit: caused by "camera mode" when set to auto, meaning it's intended. |
Converting this to draft and starting to work on fixing the major issues |
Can you test Sildur's just to make sure |
Sure one second |
For some reason everything is black on sildurs vibrant medium Can you test it on normal iris to make sure its not a issue with iris it self |
It's not, I had the same issue when previously attempting hand rendering which made me stop working on it. Not sure what's up with it. |
More Debugging for me i guess |
Looks like its a issue with the way i fixed the clipping issues Im going to try to find a other way to fix them |
Cant find a way to fix it Im going to make this ready for review If this gets merged |
Through out testing with other shaderpacks this is my collection of issues Complementary 4.2.1 works with out any issues |
@coderbot16 how is this looking for you |
I'm pretty sure clearing the depth buffer is going to cause a lot of chaos. I'll try to figure out how ShadersMod handled hand clipping. |
ok |
give me all the feedback you have because im a first time contributor to iris |
@Kichura what version of complementary |
v4.2.1 without modifications applied. |
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This is looking much nicer now, good work. I still have some things that I'd like resolved but it's definitely possible this could make it in to the next release.
src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType.java
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src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType.java
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src/main/java/net/coderbot/iris/mixin/rendertype/MixinItemBlockRenderTypes.java
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src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType.java
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src/main/java/net/coderbot/iris/mixin/rendertype/MixinRenderType.java
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Once MixinItemBlockRenderTypes is addressed this should be ready for merge. |
This is the same as ENTITIES, except it returns HAND_TRANSLUCENT if hand rendering is in progress.
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Thanks! The lack of hand rendering is one of the bigger issues affecting Complementary Shaders. I wasn't looking forward to implementing this myself, so it's great that you both took it on. Looking forward to shipping it in the next update!
closes: #349