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Hand Rendering #909

Merged
merged 60 commits into from
Nov 16, 2021
Merged

Hand Rendering #909

merged 60 commits into from
Nov 16, 2021

Commits on Oct 2, 2021

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  3. Fix major issues

    maximumpower55 committed Oct 2, 2021
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  4. Change Mixin

    maximumpower55 committed Oct 2, 2021
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  5. Use Redirect

    maximumpower55 committed Oct 2, 2021
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Commits on Oct 3, 2021

  1. Use a instance

    maximumpower55 committed Oct 3, 2021
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  2. oops!

    maximumpower55 committed Oct 3, 2021
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  3. Use a Accessor

    maximumpower55 committed Oct 3, 2021
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  4. more fixes

    maximumpower55 committed Oct 3, 2021
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Commits on Oct 4, 2021

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Commits on Oct 6, 2021

  1. texturedLit

    maximumpower55 committed Oct 6, 2021
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Commits on Oct 9, 2021

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Commits on Oct 10, 2021

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Commits on Oct 17, 2021

  1. refactor

    maximumpower55 committed Oct 17, 2021
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Commits on Oct 24, 2021

  1. cleanup

    maximumpower55 committed Oct 24, 2021
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Commits on Oct 25, 2021

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  2. better mixins

    maximumpower55 committed Oct 25, 2021
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Commits on Oct 27, 2021

  1. Resolve conflicts

    maximumpower55 committed Oct 27, 2021
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  3. Resolve conflicts

    maximumpower55 committed Oct 27, 2021
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  4. Merge pull request #1 from IrisShaders/trunk

    Resolve conflicts
    maximumpower55 authored Oct 27, 2021
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Commits on Nov 1, 2021

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Commits on Nov 2, 2021

  1. some changes

    maximumpower55 committed Nov 2, 2021
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Commits on Nov 3, 2021

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  2. Reset projection matrix after hand rendering

    IMS212 committed Nov 3, 2021
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  4. Initial support for hand_water, encapsulate

    IMS212 committed Nov 3, 2021
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  5. fix rendertypes

    maximumpower55 committed Nov 3, 2021
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  6. fix rendertypes 2

    maximumpower55 committed Nov 3, 2021
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  7. Initial depthtex2 support

    IMS212 committed Nov 3, 2021
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  8. Add stub comment

    IMS212 committed Nov 3, 2021
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Commits on Nov 4, 2021

  1. cleanup

    maximumpower55 committed Nov 4, 2021
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Commits on Nov 5, 2021

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  2. remove redundant code

    maximumpower55 committed Nov 5, 2021
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Commits on Nov 6, 2021

  1. Simple hand translucent rendering

    IMS212 committed Nov 6, 2021
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  2. Merge pull request #5 from IMS212/hand-rendering-redo

    Hand translucent rendering
    maximumpower55 authored Nov 6, 2021
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  3. bit of renaming

    maximumpower55 committed Nov 6, 2021
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Commits on Nov 7, 2021

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  2. fix render bugs

    maximumpower55 committed Nov 7, 2021
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  3. Configuration menu
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  4. Fix block entities not having the hand shader

    IMS212 committed Nov 7, 2021
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Commits on Nov 8, 2021

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Commits on Nov 15, 2021

  1. Fix many review issues

    IMS212 committed Nov 15, 2021
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  2. More changes

    IMS212 committed Nov 15, 2021
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  3. Even more changes

    IMS212 committed Nov 15, 2021
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  6. Fix last review issues

    maximumpower55 committed Nov 15, 2021
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  8. Add ENTITIES_TRANSLUCENT

    This is the same as ENTITIES, except it returns HAND_TRANSLUCENT if hand rendering is in progress.
    IMS212 committed Nov 15, 2021
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  10. Remove MixinItemBlockRenderTypes.java

    IMS212 committed Nov 15, 2021
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  12. Fix translucent hand rendering

    IMS212 committed Nov 15, 2021
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Commits on Nov 16, 2021

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  2. Remove leftover code

    maximumpower55 committed Nov 16, 2021
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  3. Put renderingSolide = false after ending batch

    IMS212 committed Nov 16, 2021
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