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Update to use EGL #18

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Update to use EGL #18

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@haudren haudren commented May 17, 2021

As mentioned in #16 , I wanted to be able to run gl_depth_sim completely headlessly, namely inside of a docker container. The main blocker was the usage of GLFW, which requires a window and a context manager.

Thus, this PR aims at bringing in two main changes:

I also added a few bug fixes in ascentai#3 .

Let me know what you think of those changes!

schornakj and others added 30 commits May 12, 2021 16:26
Loading EGL + GLES works, but rendering is black
Indeed, we are runtime-finding OpenGL so no need to look for it in
CMake. As we are only targeting Ubuntu 18.04 and up, let's use targets
for Threads and Eigen
haudren and others added 5 commits May 12, 2021 16:41
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