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[Feature] Ability to suppress missing file checks for user-deleted files #4205
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No, that's not a solution at all. If there is a newer version of a mod, I want to be able to update it via CKAN, even if the update might add/replace files I deleted/modified, as I can easily rectify that later. But I don't want to have an update notification nagging for a mod that is perfectly working fine, with the same version as already installed, just because I have modified/deleted some files. |
We talk past each other. This option should only suspend file checking and nothing else. |
I was hoping for global setting option, not a per-mod setting. |
@HebaruSan No offence, but I changed to the topic to |
Hi @Sinomen, no offense taken. But there is no changed or modified file check, so I'm going to go ahead and change it back. 👍 |
I see, ok, my bad, beg your pardon. |
Question: does the file check also cover additional files, or just deleted files? |
Hi @Sinomen, user-created files are mostly ignored as they always have been. They don't trigger any re-install behavior. If you want to review them, you can use the File → Unmanaged files... option. |
@HebaruSan Thank you for your help, much appreciated! Btw, several "missing files" were pruned using the respective functionality of LGG's Editor Extensions Redux mod: |
@Sinomen which files? |
For example these here, the prune function of EditorExtensionsRedux adds .prune as extension, making the files invisible for KSP. Which was exactly what I wanted as I'll never use these parts. |
@Sinomen thanks. Taking a look at that mod, it does not seem to have any code to create files with a |
A bit of GitHub search-fu later, it looks like it's probably Janitor's Closet. |
Ah ok, you're right, I mixed the two mods up. Sorry. |
No problem. 👍 Investigating how Janitor's Closet works, it looks like another poor substitute for CKAN's installation filters (see #3458). If you ever upgrade or reinstall a mod containing a pruned file, the original file will be re-created by CKAN alongside the This might be another opportunity to advertise CKAN's installation filters in the |
@Sinomen, does your KSP install have a file by this name?
If so, can you share it? It might contain some strings that could be modified and then pasted into the CKAN installation filters. |
Here you go (had the change the extension to txt) |
OK, I have submitted linuxgurugamer/JanitorsCloset#41 to automatically sync up that mod's pruned files into CKAN's filter list. In my testing, this successfully caused the pruned mods to no longer be shown as missing files in CKAN. I will contact @linuxgurugamer to see about getting those changes merged and a new version of Janitor's Closet released. |
Sorry again for me mixing up JC and EER, my part mod base ist pretty stable for years, and it's been quite a while since I actively have used JC. Regrading the pruned files, my idea how to deal with them: CKAN finds that for a particular mod a specific file abc.xyz is missing. This way, no new dependency or even interaction between JC and CKAN arises, and JC could remain unchanged. |
@Sinomen, no need to worry about that, the new Janitor's Closet release is out now. |
Cool :) |
All right, thank you again for your help, and I'm glad that I could make a useful suggestion regarding the pruned files. |
Is there an existing issue for this?
Operating System
Windows 10 Pro
CKAN Version
1.35.0.24270
Games
KSP 1
Game Version
1.12.3
Did you make any manual changes to your game folder (i.e., not via CKAN)?
Yes! Changed some CFG-Files, removed some unnecessary files. On purpose.
I did on purpose change/delete some some files of those mods
Steps to reproduce
Changed some CFG-files, removed unnecessary files I don't need.
Example: Mod GregroxMultiColorSuitsPack. I only need the red, yellow, and blue suits. To save memory, I removed the other colored suits.
Example: Mod K2CommandPodCont. I only need the 1.25m version, hence deleted the 1.875m version, saving memory.
Example: Mod MissingHistory. I disabled the CFG file SpaceTuxIndustries.cfg, as I'll never have the KANDL engine from LLG.
Example: Mod ModularFuelTanks lacks configuration data for several fuel tanks, hence I added them to the respective CFG-files.
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