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Awesome-Skeleton-Based-Models

We collect existing skeleton-based models (369+ Papers & Codes) published in prominent conferences (CVPR, ICCV, ECCV, AAAI, IJCAI, ACMMM, ICLR, ICML, NeurIPS, etc) and journals (TPAMI, IJCV, TIP, TMM, TNNLS, PMLR, etc).

TODO

  • Paper List
    • Skeleton-Based Action Recognition
    • 3D Pose Estimation
    • Skeleton-Based Person Re-Identification (New!)
    • Skeleton-Based Gesture Recognition
    • Skeleton-Based Gait Recognition
    • Others (Skeleton-Based Motion Prediction, Interaction Recognition, etc)

Contents

Skeleton-Based Action Recognition (2013-2022)

70 Datasets

Overview of 70 available datasets for action recognition and their statistics, provided by the paper of (TPAMI 2022) [arxiv] (Human Action Recognition from Various Data Modalities: A Review).

S: Skeleton, D: Depth, IR: Infrared, PC: Point Cloud, ES: Event Stream, Au: Audio, Ac: Acceleration, Gyr: Gyroscope, EMG: Electromyography. Bold shows the most-frequently used datasets in the literature.
# Id Dataset Year Modality # Class # Subject # Sample # View
1 KTH 2004 RGB 6 25 2,391 1
2 Weizmann 2005 RGB 10 9 90 1
3 IXMAS 2006 RGB 11 10 330 5
4 HDM05 2007 RGB,S 130 5 2,337 1
5 Hollywood 2008 RGB 8 — 430 —
6 Hollywood2 2009 RGB 12 — 3,669 —
7 MSR-Action3D 2010 S,D 20 10 567 1
8 Olympic 2010 RGB 16 — 783 —
9 CAD-60 2011 RGB,S,D 12 4 60 —
10 HMDB51 2011 RGB 51 — 6,766 —
11 RGB-HuDaAct 2011 RGB,D 13 30 1,189 1
12 ACT4^{2} 2012 RGB,D 14 24 6,844 4
13 DHA 2012 RGB,D 17 21 357 1
14 MSRDailyActivity3D 2012 RGB,S,D 16 10 320 1
15 UCF101 2012 RGB 101 — 13,320 —
16 UTKinect 2012 RGB,S,D 10 10 200 1
17 Berkeley MHAD 2013 RGB,S,D,Au,Ac 12 12 660 4
18 CAD-120 2013 RGB,S,D 10 4 120 —
19 IAS-lab 2013 RGB,S,D,PC 15 12 540 1
20 J-HMDB 2013 RGB,S 21 — 31,838 —
21 MSRAction-Pair 2013 RGB,S,D 12 10 360 1
22 UCFKinect 2013 S 16 16 1,280 1
23 Multi-View TJU 2014 RGB,S,D 20 22 7,040 2
24 Northwestern-UCLA 2014 RGB,S,D 10 10 1,475 3
25 Sports-1M 2014 RGB 487 — $1,113,158$ —
26 UPCV 2014 S 10 20 400 1
27 UWA3D Multiview 2014 RGB,S,D 30 10 ~900 4
28 ActivityNet 2015 RGB 203 — 27,801 —
29 SYSU 3D HOI 2015 RGB,S,D 12 40 480 1
30 THUMOS Challenge 15 2015 RGB 101 — 24,017 —
31 TJU 2015 RGB,S,D 15 20 1,200 1
32 UTD-MHAD 2015 RGB,S,D,Ac,Gyr 27 8 861 1
33 UWA3D Multiview II 2015 RGB,S,D 30 10 1,075 4
34 M^{2}I 2015 RGB,S,D 22 22 ~1800 2
35 Charades 2016 RGB 157 267 9,848 —
36 InfAR 2016 IR 12 40 600 2
37 NTU RGB+D 2016 RGB,S,D,IR 60 40 56,880 80
38 YouTube-8M 2016 RGB 4,800 — 8,264,650 —
39 AVA 2017 RGB 80 — 437 —
40 DvsGesture 2017 ES 17 29 — —
41 FCVID 2017 RGB 239 — 91,233 —
42 Kinetics-400 2017 RGB 400 — 306,245 —
43 NEU-UB 2017 RGB,D 6 20 600 —
44 PKU-MMD 2017 RGB,S,D,IR 51 66 1,076 3
45 Something-Something-v1 2017 RGB 174 — 108,499 —
46 UniMiB SHAR 2017 Ac 17 30 11,771 —
47 EPIC-KITCHENS-55 2018 RGB,Au — 32 39,594 Egocentric
48 Kinetics-600 2018 RGB 600 — 495,547 —
49 RGB-D Varying-view 2018 RGB,S,D 40 118 25,600 8+1(360$^{\circ}$)
50 DHP19 2019 ES,S 33 17 — 4
51 Drive&Act 2019 RGB,S,D,IR 83 15 — 6
52 Hemangomez et al. 2019 Radar 8 11 1,056 —
53 Kinetics-700 2019 RGB 700 — 650,317 —
54 Kitchen20 2019 Au 20 — 800 —
55 MMAct 2019 RGB,S,Ac,Gyr,etc. 37 20 36,764 4+Egocentric
56 Moments in Time 2019 RGB 339 — ~1,000,000 —
57 Wang et al. 2019 WiFi CSI 6 1 1,394 —
58 NTU RGB+D 120 2019 RGB,S,D,IR 120 106 114,480 155
59 ETRI-Activity3D 2020 RGB,S,D 55 100 112,620 —
60 EV-Action 2020 RGB,S,D,EMG 20 70 7,000 9
61 IKEA ASM 2020 RGB,S,D 33 48 16,764 3
62 RareAct 2020 RGB 122 — 905 —
63 BABEL 2021 Mocap 252 — 13,220 —
64 HAA500 2021 RGB 500 — 10,000 —
65 HOMAGE 2021 RGB,IR,Ac,Gyr,etc. 75 27 1,752 2~5
66 MultiSports 2021 RGB 66 — 37,701 —
67 UAV-Human 2021 RGB,S,D,IR,etc. 155 119 67,428 —
68 Ego4D 2022 RGB,Au,Ac,etc. — 923 — Egocentric
69 EPIC-KICHENS-100 2022 RGB,Au,Ac — 45 89,979 Egocentric
70 JRDB-Act 2022 RGB,PC 26 — 3,625 360$^{\circ}$

Survey Papers

  • Human Action Recognition and Prediction: A Survey Recognition Algorithms (IJCV 2022) [paper]

  • Human Action Recognition from Various Data Modalities: A Review (TPAMI 2022) [arxiv]

  • A Comparative Review of Recent Kinect-based Action Recognition Algorithms (TIP 2019) [arxiv]

2022

  • Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition (TPAMI 2022) [paper] [Github] (Not uploaded) [Gitee]

  • [Sym-GNN] Symbiotic Graph Neural Networks for 3D Skeleton-Based Human Action Recognition and Motion Prediction (TPAMI 2022) [paper] [Github] (Not uploaded)

  • [X-CAR] X-Invariant Contrastive Augmentation and Representation Learning for Semi-Supervised Skeleton-Based Action Recognition (TIP 2022) [paper]

  • [FGCN] Feedback Graph Convolutional Network for Skeleton-Based Action Recognition (TIP 2022) [paper]

  • [Multi-LiSAAL] Multi-Localized Sensitive Autoencoder-Attention-LSTM For Skeleton-based Action Recognition (TMM 2022) [paper]

  • [LAGA-Net] LAGA-Net: Local-and-Global Attention Network for Skeleton Based Action Recognition (TMM 2022) [paper]

  • [CIASA] Adversarial Attack on Skeleton-Based Human Action Recognition (TNNLS 2022) [paper]

  • [MTT] MTT: Multi-Scale Temporal Transformer for Skeleton-Based Action Recognition (IEEE Signal Process. Lett. 2022) [paper]

  • [Graph2Net] Graph2Net: Perceptually-Enriched Graph Learning for Skeleton-Based Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2022) [paper] [Github]

  • A Cross View Learning Approach for Skeleton-Based Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2022) [paper]

  • Learning from Temporal Spatial Cubism for Cross-Dataset Skeleton-based Action Recognition (ACM Trans. Multim. Comput. Commun. Appl. 2022) [paper] [Github]

  • Skeleton Sequence and RGB Frame Based Multi-Modality Feature Fusion Network for Action Recognition (ACM Trans. Multim. Comput. Commun. Appl. 2022) [paper]

  • [SparseShift-GCN] SparseShift-GCN: High precision skeleton-based action recognition (Pattern Recognit. Lett. 2022) [paper]

  • [FR-AGCN] Forward-reverse adaptive graph convolutional networks for skeleton-based action recognition (Neurocomputing 2022) [paper] [Github]

  • [ED-GCN] Enhanced discriminative graph convolutional network with adaptive temporal modelling for skeleton-based action recognition (Comput. Vis. Image Underst. 2022) [paper]

2021

  • Quo Vadis, Skeleton Action Recognition ? (IJCV 2021) [paper] [Github]

  • [CTR-GCN] Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition (ICCV 2021) [paper] [Github]

  • Spatio-Temporal Difference Descriptor for Skeleton-Based Action Recognition (AAAI 2021) [paper]

  • [AdaSGN] AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition (ICCV 2021) [paper] [Github]

  • Self-supervised 3D Skeleton Action Representation Learning with Motion Consistency and Continuity (ICCV 2021) [paper]

  • Skeleton Cloud Colorization for Unsupervised 3D Action Representation Learning (ICCV 2021) [paper]

  • 3D Human Action Representation Learning via Cross-View Consistency Pursuit (CVPR 2021) [arxiv][Github]

  • [MST-GCN] Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition (AAAI 2021) [paper] [Github]

  • Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognition (ACMMM 2021) [paper] [Github] (Not uploaded)

  • Modeling the Uncertainty for Self-supervised 3D Skeleton Action Representation Learning (ACMMM 2021) [paper]

  • Skeleton-Contrastive 3D Action Representation Learning (ACMMM 2021) [paper] [Github] (Not uploaded)

  • [STST] STST: Spatial-Temporal Specialized Transformer for Skeleton-based Action Recognition (ACMMM 2021) [paper] [Github] (Not uploaded)

  • [CP-STN] Spatial Temporal Enhanced Contrastive and Pretext Learning for Skeleton-based Action Representation (PMLR 2021) [paper]

  • Tripool: Graph triplet pooling for 3D skeleton-based action recognition (Pattern Recognit. 2021) [paper]

  • Structural Knowledge Distillation for Efficient Skeleton-Based Action Recognition (TIP 2021) [paper] [Github]

  • [ShiftGCN++] Extremely Lightweight Skeleton-Based Action Recognition With ShiftGCN++ (TIP 2021) [paper] [Github]

  • [Hyper-GNN] Hypergraph Neural Network for Skeleton-Based Action Recognition (TIP 2021) [paper]

  • [GCN-HCRF] A Multi-Stream Graph Convolutional Networks-Hidden Conditional Random Field Model for Skeleton-Based Action Recognition (TMM 2021) [paper]

  • Hierarchical Soft Quantization for Skeleton-Based Human Action Recognition (TMM 2021) [paper]

  • Pose Refinement Graph Convolutional Network for Skeleton-Based Action Recognition ({IEEE} Robotics Autom. Lett. 2021) [paper] [Github]

  • [FDGCN] Skeleton-Based Action Recognition With Focusing-Diffusion Graph Convolutional Networks (IEEE Signal Process. Lett. 2021) [paper]

  • [ST-GDN] Spatial Temporal Graph Deconvolutional Network for Skeleton-Based Human Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2021) [paper]

  • Fuzzy Integral-Based {CNN} Classifier Fusion for 3D Skeleton Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2021) [paper] [Github]

  • [SEFN] Symmetrical Enhanced Fusion Network for Skeleton-Based Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2021) [paper]

  • [RA-GCN] Richly Activated Graph Convolutional Network for Robust Skeleton-Based Action Recognition (IEEE Trans. Circuits Syst. Video Technol. 2021) [paper] [Github]

  • Dual-Stream Structured Graph Convolution Network for Skeleton-Based Action Recognition (ACM Trans. Multim. Comput. Commun. Appl. 2021) [paper]

  • Action recognition using kinematics posture feature on 3D skeleton joint locations (Pattern Recognit. Lett. 2021) [paper]

  • Scene image and human skeleton-based dual-stream human action recognition (Pattern Recognit. Lett. 2021) [paper]

  • Skeleton-based action recognition using sparse spatio-temporal GCN with edge effective resistance (Neurocomputing 2021) [paper]

  • [VE-GCN] Integrating vertex and edge features with Graph Convolutional Networks for skeleton-based action recognition (Neurocomputing 2021) [paper]

  • [AMV-GCNs] Adaptive multi-view graph convolutional networks for skeleton-based action recognition (Neurocomputing 2021) [paper]

  • Rethinking the ST-GCNs for 3D skeleton-based human action recognition (Neurocomputing 2021) [paper] [Github]

  • [AAM-GCN] Attention adjacency matrix based graph convolutional networks for skeleton-based action recognition (Neurocomputing 2021) [paper]

  • [ST-TR] Skeleton-based action recognition via spatial and temporal transformer networks (Comput. Vis. Image Underst. 2021) [paper] [Github]

  • [AS-CAL] Augmented Skeleton Based Contrastive Action Learning with Momentum LSTM for Unsupervised Action Recognition (Inf. Sci. 2021) [paper] [Github]

2020

  • (Mainly from [Github], adding latest status)

  • [MV-IGNET] Learning Multi-View Interactional Skeleton Graph for Action Recognition (TPAMI 2020) [paper][Github]

  • [MS-AAGCN] Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks (TIP 2020) [paper]

  • [P&C FW-AEC] PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition (CVPR 2020) [paper]

  • [CA-GC] Context Aware Graph Convolution for Skeleton-Based Action Recognition (CVPR 2020) [paper]

  • [Shift-GCN] Skeleton-Based Action Recognition With Shift Graph Convolutional Network (CVPR 2020) [paper][Github]

  • [DMGNN] Dynamic Multiscale Graph Neural Networks for 3D Skeleton Based Human Motion Prediction (CVPR 2020) [paper]

  • [SGN] Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition (CVPR 2020) [arxiv][Github]

  • [MS-G3D] Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition (CVPR 2020) [arxiv] [Github]

  • Adversarial Self-Supervised Learning for Semi-Supervised 3D Action Recognition (ECCV 2020) [arxiv]

  • Unsupervised 3D Human Pose Representation with Viewpoint and Pose Disentanglement (ECCV 2020) [arxiv] [Github]

  • [DecoupleGCN-DropGraph] Decoupling GCN with DropGraph Module for Skeleton-Based Action Recognition (ECCV 2020) [arxiv] [Github]

  • Ms2l: Multi-task self-supervised learning for skeleton based action recognition (ACMMM 2020) [arxiv]

  • [Dynamic GCN] Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition (ACM-MM 2020)[arxiv]

  • [GCN-NAS] Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching (AAAI 2020) [arxiv] [Github]

  • [PA-ResGCN] Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition (ACM-MM 2020) [arxiv] [Github]

  • [Poincare-GCN] Mix Dimension in PoincarĂ© Geometry for 3D Skeleton-based Action Recognition (ACM-MM 2020) [arxiv]

  • [STIGCN] Spatio-Temporal Inception Graph Convolutional for Skeleton-Based Action Recognition (ACM-MM 2020) [arxiv]

  • [JOLO-GCN] JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition (WACV 2021) [arxiv]

  • [ST-TR-AGCN] Spatial Temporal Transformer Network for Skeleton-based Action Recognition (Under submission at Computer Vision and Image Understanding (CVIU)) [arxiv] [Github]

  • [PCRP] Prototypical Contrast and Reverse Prediction: Unsupervised Skeleton Based Action Recognition [arxiv] [Github]

2019

  • NTU-RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (TPAMI 2019) [arxiv] [Homepage] [Github]
  • [VA-NN] View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition (TPAMI 2019) [arxiv] [Github]
  • Bayesian Graph Convolutional LSTM for Skeleton Based Action Recognition (ICCV 2019) [arxiv]
  • [2s-SDGCN] Spatial Residual Layer and Dense Connection Block Enhanced Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition (ICCV Workshop 2019) [paper]
  • [DGNN] Skeleton-Based Action Recognition With Directed Graph Neural Networks (CVPR 2019) [paper] [unofficial PyTorch implementation]
  • [2s-AGCN] Two-Stream Adaptive Graph Convolutional Networks for Skeleton-Based Action Recognition (CVPR 2019) [paper] [Github]
  • [AS-GCN] Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition (CVPR 2019) [arxiv] [Github]
  • [AGC-LSTM] An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition (CVPR 2019) [arxiv]
  • Optimized Skeleton-based Action Recognition via Sparsified Graph Regression (ACMMM 2019) [paper]
  • [Motif-STGCN] Graph CNNs with Motif and Variable Temporal Block for Skeleton-based Action Recognition (AAAI 2019) [arxiv] [Github]
  • Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons (ICIP 2019) [arxiv] [Github]
  • [TSRJI] Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints (SIBGRAPI) [arxiv] [Github]
  • [SkeleMotion] SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition (AVSS) [arxiv] [Github]

2018

  • Beyond Joints: Learning Representations from Primitive Geometries for Skeleton-based Action Recognition and Detection (TIP 2018) [paper] [Github]
  • [DPRL] Deep progressive reinforcement learning for skeleton-based action recognition (CVPR 2018) [paper]
  • [SR-TSL] Skeleton based action recognition with spatial reasoning and temporal stack learning (ECCV 2018) [arxiv]
  • [HCN] Co-occurrence feature learning from skeleton data for action recognition and detection with hierarchical aggregation (IJCAI 2018) [arxiv] [Reimplementation]
  • [MAN] Memory attention networks for skeleton-based action recognition (IJCAI 2018) [arxiv] [Github]
  • [ST-GCN] Spatial temporal graph convolutional networks for skeleton-based action recognition (AAAI 2018) [arxiv] [Github]
  • Unsupervised representation learning with long-term dynamics for skeleton based action recognition (AAAI 2018) [arxiv] [Github]
  • Spatio-temporal graph convolution for skeleton based action recognition (AAAI 2018) [arxiv]
  • Part-based Graph Convolutional Network for Action Recognition (BMVC 2018) [arxiv] [Github]
  • A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition (BMVC 2018) [arxiv]
  • A Large-scale Varying-view RGB-D Action Dataset for Arbitrary-view Human Action Recognition (ACMMM 2018) [arxiv]
  • Unsupervised feature learning of human actions as trajectories in pose embedding manifold (WACV 2018) [arxiv]

2017

  • Jointly learning heterogeneous features for RGB-D activity recognition (TPAMI 2017) [paper]
  • [Visualization CNN] Enhanced skeleton visualization for view invariant human action recognition (Pattern Recognition 2017) [paper]
  • Global context-aware attention lstm networks for 3d action recognition (CVPR 2017) [paper]
  • [Two-stream RNN] Modeling temporal dynamics and spatial configurations of actions using two-stream recurrent neural networks (CVPR 2017) [arxiv] [Github]
  • [C-CNN + MTLN] A new representation of skeleton sequences for 3d action recognition (CVPR 2017) [arxiv]
  • [Ensemble TS-LSTM] Ensemble deep learning for skeleton-based action recognition using temporal sliding lstm networks (ICCV 2017) [paper] [Github]
  • [VA-LSTM] View adaptive recurrent neural networks for high performance human action recognition from skeleton data (ICCV 2017) [arxiv]
  • Learning action recognition model from depth and skeleton videos (ICCV 2017) [paper]
  • [STA-LSTM] An end-to-end spatio-temporal attention model for human action recognition from skeleton data (AAAI 2017) [arxiv]
  • Skeleton-based action recognition using LSTM and CNN (ICME Workshop 2017) [arxiv]
  • Skeleton-based action recognition with convolutional neural networks (ICME Workshop 2017) [arxiv]
  • PKU-MMD: A large scale benchmark for continuous multi-modal human action understanding (ACMMM Workshop 2017) [arxiv]
  • [Temporal Conv] Interpretable 3d human action analysis with temporal convolutional networks (CVPR Workshop 2017) [arxiv]

Before 2017

  • [Trust Gate ST-LSTM] Spatio-temporal lstm with trust gates for 3d human action recognition (ECCV 2016) [arxiv] [Github]
  • [Part-aware LSTM] NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (CVPR 2016) [arxiv]
  • Rolling rotations for recognizing human actions from 3d skeletal data (CVPR 2016) [paper]
  • Co-occurrence feature learning for skeleton based action recognition using regularized deep lstm networks (AAAI 2016) [paper]
  • Skeleton based action recognition with convolutional neural network (ACPR 2015) [paper]
  • [H-RNN] Hierarchical recurrent neural network for skeleton based action recognition (CVPR 2015) [paper]
  • Jointly learning heterogeneous features for rgb-d activity recognition (CVPR 2015) [paper]
  • [LieGroup] Human action recognition by representing 3d skeletons as points in a lie group (CVPR 2014) [paper]
  • Human action recognition using a temporal hierarchy of covariance descriptors on 3d joint locations (IJCAI 2013) [paper]

arXiv papers

  • Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognition [arxiv][Github] (Accepted at WACV 2022)
  • Sparse Semi-Supervised Action Recognition with Active Learning [arxiv]
  • STAR: Sparse Transformer-based Action Recognition [arxiv] [Github]
  • [DenseIndRNN] Deep Independently Recurrent Neural Network (Preprint) [arxiv] [Github]
  • Skeleton-Based Action Recognition with Synchronous Local and Non-local Spatio-temporal Learning and Frequency Attention [arxiv] (Accepted at ICME 2019)
  • [DSTA-Net] Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition [arxiv] (Accepted at ACCV 2020)
  • SynSE: Syntactically Guided Generative Embeddings for Zero Shot Skeleton Action Recognition [arxiv] [Github] (Accepted at ICIP 2021)
  • [PoseC3D] Revisiting Skeleton-based Action Recognition [arxiv][Github]
  • Leveraging Third-Order Features in Skeleton-Based Action Recognition [arxiv][Github]

Skeleton-based Action Recognition under Adversarial Attack

  • Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attack (CVPR 2021) [arxiv]
  • BASAR:Black-box Attack on Skeletal Action Recognition (CVPR 2021) [arxiv]

Leaderboards on NTU-RGB+D and NTU-RGB+D 120 Datasets

NTU-RGB+D

Year Methods Cross-Subject Cross-View
2014 Lie Group 50.1 52.8
2015 H-RNN 59.1 64.0
2016 Part-aware LSTM 62.9 70.3
2016 Trust Gate ST-LSTM 69.2 77.7
2017 Two-stream RNN 71.3 79.5
2017 STA-LSTM 73.4 81.2
2017 Ensemble TS-LSTM 74.6 81.3
2017 Visualization CNN 76.0 82.6
2017 C-CNN + MTLN 79.6 84.8
2017 Temporal Conv 74.3 83.1
2017 VA-LSTM 79.4 87.6
2018 Beyond Joints 79.5 87.6
2018 ST-GCN 81.5 88.3
2018 DPRL 83.5 89.8
2019 Motif-STGCN 84.2 90.2
2018 HCN 86.5 91.1
2018 SR-TSL 84.8 92.4
2018 MAN 82.7 93.2
2019 RA-GCN 85.9 93.5
2019 DenseIndRNN 86.7 93.7
2018 PB-GCN 87.5 93.2
2019 AS-GCN 86.8 94.2
2019 VA-NN (fusion) 89.4 95.0
2019 AGC-LSTM (Joint&Part) 89.2 95.0
2019 2s-AGCN 88.5 95.1
2020 SGN 89.0 94.5
2020 GCN-NAS 89.4 95.7
2019 2s-SDGCN 89.6 95.7
2019 DGNN 89.9 96.1
2020 MV-IGNET 89.2 96.3
2020 4s Shift-GCN 90.7 96.5
2020 DecoupleGCN-DropGraph 90.8 96.6
2020 PA-ResGCN-B19 90.9 96.0
2020 MS-G3D 91.5 96.2
2021 EfficientGCN-B4 91.7 95.7
2021 CTR-GCN 92.4 96.8

NTU-RGB+D 120

Year Methods Cross-Subject Cross-Setup
2019 SkeleMotion (Magnitude-Orientation) 62.9 63.0
2019 SkeleMotion + Yang et al 67.7 66.9
2019 TSRJI 67.9 59.7
2020 SGN 79.2 81.5
2020 MV-IGNET 83.9 85.6
2020 4s Shift-GCN 85.9 87.6
2020 DecoupleGCN-DropGraph 86.5 88.1
2020 MS-G3D 86.9 88.4
2020 PA-ResGCN-B19 87.3 88.3
2021 EfficientGCN-B4 88.3 89.1
2021 CTR-GCN 88.9 90.6

Others

Acknowledge

If you have any problems, suggestions or improvements, please feel free to contact me (haocongrao@gmail.com). Welcome to refine current taxonomy, enrich collection of skeleton-based models, and discuss any constructive ideas.

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