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Publish GLSL_arm_shader_core_builtins #194

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merged 1 commit into from
Mar 1, 2023

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@kpet kpet commented Oct 3, 2022

Change-Id: I33988b29010e274d0e5d906a17f3fed60b952486
Signed-off-by: Kevin Petit kevin.petit@arm.com

@kpet kpet force-pushed the GLSL_ARM_shader_core_builtins branch from 16f75e6 to 1460901 Compare October 4, 2022 10:04
@pdaniell-nv pdaniell-nv added the Vulkan Functionality applies to Vulkan API label Oct 25, 2022
Change-Id: I33988b29010e274d0e5d906a17f3fed60b952486
Signed-off-by: Kevin Petit <kevin.petit@arm.com>
@kpet kpet force-pushed the GLSL_ARM_shader_core_builtins branch from 1460901 to 84920af Compare March 1, 2023 15:59
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kpet commented Mar 1, 2023

@gnl21 Is this missing anything to go in? Thanks!

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gnl21 commented Mar 1, 2023

No, it's not missing anything. Sorry that it got missed.

@gnl21 gnl21 merged commit 3373561 into KhronosGroup:master Mar 1, 2023
@kpet kpet deleted the GLSL_ARM_shader_core_builtins branch March 1, 2023 16:40
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kpet commented Mar 1, 2023

Great, thanks! I guess I have the same question for #195 then :)

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gnl21 commented Mar 3, 2023

I thought that one had been stopped in favour of exposing the functionality in other ways. If it's still active then I'll look at it now.

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kpet commented Mar 3, 2023

The priority was SPIR-V but there are a few folks interested in GLSL support still. Thanks!

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3 participants