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Added test cases for structs as out and inout parameters. (#2663)
The highp variant of these tests fails on certain GPUs. Regression tests for the Chromium bugs http://crbug.com/851870 and http://crbug.com/851873. Test cases originally from mrdoob/three.js#14137 .
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sdk/tests/conformance/glsl/misc/struct-as-inout-parameter.html
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<!-- | ||
/* | ||
** Copyright (c) 2018 The Khronos Group Inc. | ||
** | ||
** Permission is hereby granted, free of charge, to any person obtaining a | ||
** copy of this software and/or associated documentation files (the | ||
** "Materials"), to deal in the Materials without restriction, including | ||
** without limitation the rights to use, copy, modify, merge, publish, | ||
** distribute, sublicense, and/or sell copies of the Materials, and to | ||
** permit persons to whom the Materials are furnished to do so, subject to | ||
** the following conditions: | ||
** | ||
** The above copyright notice and this permission notice shall be included | ||
** in all copies or substantial portions of the Materials. | ||
** | ||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
*/ | ||
--> | ||
|
||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>GLSL Structure as Inout Parameter Test</title> | ||
<link rel="stylesheet" href="../../../resources/js-test-style.css"/> | ||
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> | ||
<script src="../../../js/js-test-pre.js"></script> | ||
<script src="../../../js/webgl-test-utils.js"> </script> | ||
<script src="../../../js/glsl-conformance-test.js"></script> | ||
|
||
<script id="simple-vs" type="x-shader/x-vertex"> | ||
attribute vec4 a_position; | ||
void main(void) { | ||
gl_Position = a_position; | ||
} | ||
</script> | ||
<script id="struct-inout-parameter-fs" type="x-shader/x-fragment"> | ||
struct ColorData { | ||
vec3 red; | ||
vec3 blue; | ||
}; | ||
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void modify(inout ColorData colorData) { | ||
colorData.red += vec3(0.5, 0.0, 0.0); | ||
colorData.blue += vec3(0.0, 0.0, 0.5); | ||
} | ||
|
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void main() { | ||
ColorData colorData; | ||
colorData.red = vec3(0.5, 0.0, 0.0); | ||
colorData.blue = vec3(0.0, 0.0, 0.5); | ||
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vec3 red = vec3(1.0, 0.0, 0.0); | ||
vec3 green = vec3(0.0, 1.0, 0.0); | ||
vec3 blue = vec3(0.0, 0.0, 1.0); | ||
vec3 finalColor; | ||
|
||
modify(colorData); | ||
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if (colorData.red == red && colorData.blue == blue) | ||
finalColor = green; | ||
else | ||
finalColor = red; | ||
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gl_FragColor = vec4(finalColor, 1.0); | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description("Testing structs as inout parameter"); | ||
|
||
debug('Regression test for <a href="http://crbug.com/851870">http://crbug.com/851870</a> / <a href="https://github.com/mrdoob/three.js/issues/14137">https://github.com/mrdoob/three.js/issues/14137</a>'); | ||
|
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function prepend(floatPrecision) { | ||
let source = document.getElementById('struct-inout-parameter-fs').text; | ||
return 'precision ' + floatPrecision + ' float;\n' + source; | ||
} | ||
|
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let tests = [ | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('lowp'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "lowp struct used as inout parameter", | ||
}, | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('mediump'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "mediump struct used as inout parameter", | ||
}, | ||
]; | ||
|
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let wtu = WebGLTestUtils; | ||
let gl = wtu.create3DContext(); | ||
let precision = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT); | ||
let highpSupported = (precision.rangeMin >= 62 && precision.rangeMax >= 62 && precision.precision >= 16); | ||
debug("highp is" + (highpSupported ? "" : " not") + " supported in fragment shaders"); | ||
|
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if (highpSupported) { | ||
tests.push( | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('highp'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "highp struct used as inout parameter", | ||
} | ||
); | ||
} | ||
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GLSLConformanceTester.runTests(tests); | ||
debug(""); | ||
|
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var successfullyParsed = true; | ||
</script> | ||
</body> | ||
</html> |
136 changes: 136 additions & 0 deletions
136
sdk/tests/conformance/glsl/misc/struct-as-out-parameter.html
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@@ -0,0 +1,136 @@ | ||
<!-- | ||
/* | ||
** Copyright (c) 2018 The Khronos Group Inc. | ||
** | ||
** Permission is hereby granted, free of charge, to any person obtaining a | ||
** copy of this software and/or associated documentation files (the | ||
** "Materials"), to deal in the Materials without restriction, including | ||
** without limitation the rights to use, copy, modify, merge, publish, | ||
** distribute, sublicense, and/or sell copies of the Materials, and to | ||
** permit persons to whom the Materials are furnished to do so, subject to | ||
** the following conditions: | ||
** | ||
** The above copyright notice and this permission notice shall be included | ||
** in all copies or substantial portions of the Materials. | ||
** | ||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
*/ | ||
--> | ||
|
||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>GLSL Structure as Out Parameter Test</title> | ||
<link rel="stylesheet" href="../../../resources/js-test-style.css"/> | ||
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> | ||
<script src="../../../js/js-test-pre.js"></script> | ||
<script src="../../../js/webgl-test-utils.js"> </script> | ||
<script src="../../../js/glsl-conformance-test.js"></script> | ||
|
||
<script id="simple-vs" type="x-shader/x-vertex"> | ||
attribute vec4 a_position; | ||
void main(void) { | ||
gl_Position = a_position; | ||
} | ||
</script> | ||
<script id="struct-out-parameter-fs" type="x-shader/x-fragment"> | ||
struct ColorData { | ||
vec3 red; | ||
vec3 blue; | ||
}; | ||
|
||
void modify(out ColorData colorData) { | ||
colorData.red = vec3(1.0, 0.0, 0.0); | ||
colorData.blue = vec3(0.0, 0.0, 1.0); | ||
} | ||
|
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void main() { | ||
ColorData colorData; | ||
|
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vec3 red = vec3(1.0, 0.0, 0.0); | ||
vec3 green = vec3(0.0, 1.0, 0.0); | ||
vec3 blue = vec3(0.0, 0.0, 1.0); | ||
vec3 finalColor; | ||
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modify(colorData); | ||
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if (colorData.red == red && colorData.blue == blue) | ||
finalColor = green; | ||
else | ||
finalColor = red; | ||
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gl_FragColor = vec4(finalColor, 1.0); | ||
} | ||
</script> | ||
</head> | ||
<body> | ||
<div id="description"></div> | ||
<div id="console"></div> | ||
<script> | ||
"use strict"; | ||
description("Testing structs as out parameter"); | ||
|
||
debug('Regression test for <a href="http://crbug.com/851873">http://crbug.com/851873</a> / <a href="https://github.com/mrdoob/three.js/issues/14137">https://github.com/mrdoob/three.js/issues/14137</a>'); | ||
|
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function prepend(floatPrecision) { | ||
let source = document.getElementById('struct-out-parameter-fs').text; | ||
return 'precision ' + floatPrecision + ' float;\n' + source; | ||
} | ||
|
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let tests = [ | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('lowp'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "lowp struct used as out parameter", | ||
}, | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('mediump'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "mediump struct used as out parameter", | ||
}, | ||
]; | ||
|
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let wtu = WebGLTestUtils; | ||
let gl = wtu.create3DContext(); | ||
let precision = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT); | ||
let highpSupported = (precision.rangeMin >= 62 && precision.rangeMax >= 62 && precision.precision >= 16); | ||
debug("highp is" + (highpSupported ? "" : " not") + " supported in fragment shaders"); | ||
|
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if (highpSupported) { | ||
tests.push( | ||
{ | ||
vShaderId: "simple-vs", | ||
vShaderSuccess: true, | ||
fShaderSource: prepend('highp'), | ||
fShaderSuccess: true, | ||
linkSuccess: true, | ||
render: true, | ||
passMsg: "highp struct used as out parameter", | ||
} | ||
); | ||
} | ||
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GLSLConformanceTester.runTests(tests); | ||
debug(""); | ||
|
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var successfullyParsed = true; | ||
</script> | ||
</body> | ||
</html> |