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PS1 contrast levels #1646
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Some of the above image links had broken and I fixed them. While doing so, I found some examples of people trying TR2M's PS1 contrast levels in Golden Mask. The snow there looks too white, almost like a PS1 TR2-JP Tibet. Maybe due to these levels never meant to be played on the PS1? Something to perhaps keep an eye on for later. |
Small addition that this also seems to affect room lights. Left PSX, right PC. And although the above already explains it, I found another elaboration on it by Arsunt:
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Resolves #1646. Implementation similar to TR2Main, with 100%/150%/200% brightness caps.
Resolves #1646. Implementation similar to TR2Main, with 100%/150%/200% brightness caps.
Resolves #1646. Implementation similar to TR2Main, with 100%/150%/200% brightness caps.
Resolves #1646. Implementation similar to TR2Main, with 100%/150%/200% brightness caps.
Resolves #1646. Implementation similar to TR2Main, with 100%/150%/200% brightness caps.
This was something Arsunt deliberated on for quite a while but eventually made it happen. He presented it like this:
Arsunt:
TR2M before (DX5):
TR2M after (DX7):
TR2X:
PS1:
In some levels that are naturally dark it can be quite striking - compare the dragon:
PC:
PS1:
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