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change "woman" unfamiliarName to "Woman" (Die4Ever#819)
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* change "woman" unfamiliarName to "Woman"

* move "woman"->"Woman name fix to DXRFixupParis

* Adjust size of teleporters in Cathedral, Ship, and Ocean Lab so you
can't get around them Die4Ever#804

* Make sure you can't frob the ramp in HK Level 2 labs

* fix HX build

* preproc var for bingocheat

* bump version to v3.0.1.0 Alpha for devs

* buff regular sword

* WeaponMegaChoices now clear out any FlagRefs on the weapon choices so
that they work even with Confix installed.  Based on changes suggested
by Wryyyong in PR Die4Ever#823  (real fix for Die4Ever#793)

* Fix randomized robot names

* Reorganize how pawns with different familiar and unfamiliar names are
identified as having fake names and should get a random one instead

* Thrown Projectiles will no longer take damage from halon

* Gunther and Gilbert have ammo for the possible weapons you can give them
in mission 1 and 4 Die4Ever#807

* If giving ammo, an add_ammo amount should apply even if the pawn doesn't
have the ammo type already Die4Ever#807

* Throwing grenades and turning to a wall now only gives you your ammo
back if it's before frame 0.7, which is when it notifies and tells the
game to spawn the grenade projectile Die4Ever#805

* Smoke and gas leaking from barrels will now be moved when they are
shuffled

* Enemies in the Hong Kong Helibase robot bays can no longer open the
doors themselves, and need to wait for the alarms to be set off Die4Ever#830

* add spaces to JacobsShadow hint (Die4Ever#808)

* lower the alarm inside M03 boat house (Die4Ever#811)

* sewer teleporter in 09_NYC_DOCKYARD can't be squeezed past (Die4Ever#816)

* sewer teleporter in 09_NYC_DOCKYARD can't be squeezed past

* reduce dockyard sewer teleporter radius

* vans not breakable in Zero Rando

* fix HX build

* splits overlay is an Advanced game option (Die4Ever#824)

* give "Trash" and "Not Trash" separate keyboard shortcuts (Die4Ever#829)

* paul's bathroom door doesn't shut instantaneously (Die4Ever#817)

* paul's bathroom door doesn't shut instananeously

* DeusExMover -> #var(DeusExPrefix)Mover

* fix HX build

---------

Co-authored-by: Die4Ever <die4ever2005@gmail.com>

---------

Co-authored-by: theastropath@gmail.com <theastropath@gmail.com>
Co-authored-by: Die4Ever <die4ever2005@gmail.com>
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3 people committed Jul 18, 2024
1 parent 134f128 commit 2b00656
Showing 1 changed file with 9 additions and 2 deletions.
11 changes: 9 additions & 2 deletions DXRMapFixups/DeusEx/Classes/DXRFixupParis.uc
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ function PreFirstEntryMapFixes()
local bool VanillaMaps;
local FlagTrigger ft;
local #var(prefix)Teleporter tele;
local Businesswoman1 bw;

VanillaMaps = class'DXRMapVariants'.static.IsVanillaMaps(player());

Expand Down Expand Up @@ -142,6 +143,14 @@ function PreFirstEntryMapFixes()
sp.bImportant=True;
}
}
foreach AllActors(class'Businesswoman1', bw) {
if (bw.UnfamiliarName == "woman") { // don't fix it if it's already been changed somewhere else
bw.UnfamiliarName = "Woman";
}
}

SetAllLampsState(true, true, false, vect(-1821.85, -351.37, -207.11), 200.0); // the two Lamp3s on the desks near the back exit, but not the one where the accountant is

Spawn(class'PlaceholderItem',,, vectm(-607.8,-1003.2,59)); //Table near Nicolette Vanilla
Spawn(class'PlaceholderItem',,, vectm(-239.927216,499.098633,43)); //Ledge near club owner
Spawn(class'PlaceholderItem',,, vectm(-1164.5,1207.85,-133)); //Table near biocell guy
Expand All @@ -151,8 +160,6 @@ function PreFirstEntryMapFixes()
Spawn(class'PlaceholderItem',,, vectm(-1096.7,-847,-197)); //Bathroom stall 2
Spawn(class'PlaceholderItem',,, vectm(-2093.7,-293,-161)); //Club back room

SetAllLampsState(true, true, false, vect(-1821.85, -351.37, -207.11), 200.0); // the two Lamp3s on the desks near the back exit, but not the one where the accountant is

break;
case "11_PARIS_UNDERGROUND":
foreach AllActors(class'DXRMapVariants', mapvariants) { break; }
Expand Down

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