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Battlemech Quad Turret firing arc does not reflect turret rotation changes #2659

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mjbroekman opened this issue Feb 16, 2021 · 1 comment · Fixed by #5373
Closed

Battlemech Quad Turret firing arc does not reflect turret rotation changes #2659

mjbroekman opened this issue Feb 16, 2021 · 1 comment · Fixed by #5373
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@mjbroekman
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Environment

MekHQ 0.47.17
Java vendor N/A (openjdk)
Java version 15.0.1
Platform Mac OS X 10.15.7 (x86_64)

Description

When a Quad mek is equipped with battlemech turrets, the firing arcs of the turret do not update to reflect turret rotation. Instead, the firing arcs remain fixed according to the firing arc of the location that the turret is in.
Screen Shot 2021-02-16 at 9 01 58 AM
Screen Shot 2021-02-16 at 9 02 19 AM
Screen Shot 2021-02-16 at 9 02 29 AM

Files

firingarc.sav.gz
megameklog.txt
mekhqlog.txt

@HoneySkull
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@HoneySkull HoneySkull self-assigned this Apr 18, 2024
HoneySkull added a commit that referenced this issue Apr 18, 2024
Fix: #2659 - Mek Quad turret firing arc reflects turret rotation changes.
HoneySkull added a commit that referenced this issue Apr 18, 2024
Fix: #2659 - Mek Quad turret firing arc reflects turret rotation changes.
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3 participants