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add deployment options #4922
add deployment options #4922
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This sounds like a huge help for games like Joker runs. |
…disconnected players unit to gm
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I'd appreciate if the texts could be adjusted but otherwise good to go. I wonder if we might once upgrade deployment to a class that supports various forms of deployment areas. This might lighten the load of specialized code such as the one in here for Entity, PlayerSettings and other classes and offer more variety of deployment. I once went through some of the Chaos Campaign books and noted all deployment variations. Quite a lot of different area types. Also, it could be interesting to have deployment options that can be programmed in MHQ but are difficult to represent in a GUI.
@@ -285,6 +285,7 @@ BoardSelectionDialog.UpdateSize=Update Size | |||
BoardSelectionDialog.Updating=Updating... | |||
BoardSelectionDialog.ViewGameBoard=Preview Game Map... * | |||
BoardSelectionDialog.ViewGameBoardTooltip=Shows a preview of the game's map.<br> * Note: For generated maps and surprise maps the preview is only a sample<br> and will not be the same as the actual map used. | |||
BoardSelectionDialog.ViewGameBoardButton=refresh preview |
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Since this is a button text I feel this needs at least a capital letter as the first
CustomMechDialog.labDeploymentAnyNW=Deployment Any NW corner: | ||
CustomMechDialog.labDeploymentAnySE=Deployment Any SE corner: | ||
CustomMechDialog.BtnDeploymentUseRuler=Use ruler coords | ||
CustomMechDialog.BtnDeploymentUseRulerTip=set the Any NW and SE corners based on the corners of the NW and SE corners the square defined by the map preview ruler |
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Capital letter
@@ -33,6 +33,10 @@ GameOptionsInfo.option.dumping_from_round.displayableName=first round for ammo d | |||
GameOptionsInfo.option.dumping_from_round.description=Number of the round that has to be at least reached before allowing ammo dumps. | |||
GameOptionsInfo.option.set_arty_player_homeedge.displayableName=Automatically set artillery home edge | |||
GameOptionsInfo.option.set_arty_player_homeedge.description=If checked, all of the players' artillery units will have their home edge set to the deployment edge of the player, NW and NE are North, SW and SE are South. \nUnchecked by default. | |||
GameOptionsInfo.option.set_default_team_1.displayableName=Default non-bot players to team 1 | |||
GameOptionsInfo.option.set_default_team_1.description=Unchecked each player is assigned new team |
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I feel this is not understandable unless you already know what it does. At least it should start with "When this option is unchecked, "
GameOptionsInfo.option.set_default_team_1.displayableName=Default non-bot players to team 1 | ||
GameOptionsInfo.option.set_default_team_1.description=Unchecked each player is assigned new team | ||
GameOptionsInfo.option.set_player_deployment_to_player0.displayableName=Non-bot player entities with \"Use Owners*\" deployment set, use Player 0\'s settings, instead of current player\'s settings | ||
GameOptionsInfo.option.set_player_deployment_to_player0.description=Unchecked use current player deployments settings |
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ditto
As per Julie's comment on the Chaos Campaign deployment types: being able to deploy on more than one 'edge/side' would be really useful and cool... |
to use ruler to set Deployment Any corners:
set to a single hex