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Fix parsing of protomech ammo ammounts #5231

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Mar 9, 2024
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2 changes: 1 addition & 1 deletion megamek/src/megamek/common/loaders/BLKProtoFile.java
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,7 @@ private void loadEquipment(Protomech t, String sName, int nLoc) throws EntityLoa
}

// ProtoMech Ammo comes in non-standard amounts.
int ammoIndex = equipName.indexOf(" (");
int ammoIndex = equipName.lastIndexOf(" (");
int shotsCount = 0;
if (ammoIndex > 0) {
// Try to get the number of shots.
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