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Add websocket support #1645
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Raising priority because it will allow a tighter integration with ganache to detect provider changes. #1999. |
@danfinlay @kumavis i've converted this to an epic to reflect what we discussed this morning. please rename & add/remove stories as necessary - not sure if this is to be framed as websocket support, subscription support, or general web3 1.0 support since they seem quite interrelated |
relates to #4279 |
So, websocket connections aren't yet supported in Metamask, correct? From this issue, it's not clear to me if websocket support is to be expected anytime soon. That would help me decide if I should treat the extra code for that workaround as temporary, or if I should be prepared to live with it for a bit longer and thus give it some more love. |
It is not yet supported, and it isn't one of our top priorities at the moment, so I would expect to live with other approaches for a bit longer, sorry! |
Any update on this, as we're well over 2 years later since the last comment. |
How can I make use of metamask using an email, I'll explain the project a little to see if you can guide me on how I should do it, if I create a video game in unity for playstation how do I connect the metamask it's not possible!! I should authenticate with an email and that it connects to metamask I can think of an application for the intermission, you authenticate with email on the playstation it sends a connection to a mobile app to pass the info to the metamask metamask passes the data aal mail and return to playstation is it possible? how can I do it? can you guide me please I am willing to work on it and upload it opensource |
Hi, Thank you |
…if linking a ticket (#22124) ## **Description** When past an url of ticket in PR template, the # is auto generated eg: pasting `https://github.com/MetaMask/metamask-extension/issues/1645` will result in #1645 ## **Related issues** Fixes: # ## **Manual testing steps** 1. Go to this page... 2. 3. ## **Screenshots/Recordings** <!-- If applicable, add screenshots and/or recordings to visualize the before and after of your change. --> ### **Before** <!-- [screenshots/recordings] --> ### **After** <!-- [screenshots/recordings] --> ## **Pre-merge author checklist** - [ ] I’ve followed [MetaMask Coding Standards](https://github.com/MetaMask/metamask-extension/blob/develop/.github/guidelines/CODING_GUIDELINES.md). - [ ] I've clearly explained what problem this PR is solving and how it is solved. - [ ] I've linked related issues - [ ] I've included manual testing steps - [ ] I've included screenshots/recordings if applicable - [ ] I’ve included tests if applicable - [ ] I’ve documented my code using [JSDoc](https://jsdoc.app/) format if applicable - [ ] I’ve applied the right labels on the PR (see [labeling guidelines](https://github.com/MetaMask/metamask-extension/blob/develop/.github/guidelines/LABELING_GUIDELINES.md)). Not required for external contributors. - [ ] I’ve properly set the pull request status: - [ ] In case it's not yet "ready for review", I've set it to "draft". - [ ] In case it's "ready for review", I've changed it from "draft" to "non-draft". ## **Pre-merge reviewer checklist** - [ ] I've manually tested the PR (e.g. pull and build branch, run the app, test code being changed). - [ ] I confirm that this PR addresses all acceptance criteria described in the ticket it closes and includes the necessary testing evidence such as recordings and or screenshots.
Create a branch to work with Infura Websocket support.
Our websocket provider would not need to handle filters client side.
Won't need client-side filter management in the short term, for experimenting with.
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