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see also: #3495
repro:
void Start() { Debug.LogWarning($"{name} hasAuthority={hasAuthority} isOwned={isOwned} authority={authority}"); }
it works properly for the player's tanks. for the NPC in the scene, it's always false. even though server owns it.
The text was updated successfully, but these errors were encountered:
fix incoming:
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762033a
fix: #3529 NPC SyncDirection 'authority' now evaluates to true on the…
9bfcd1c
… server/host
fix: #3528, #3529 NetworkBehaviour.authority now evaluates correctly …
bdb6cd8
…in host mode too
Successfully merging a pull request may close this issue.
see also: #3495
repro:
it works properly for the player's tanks.
for the NPC in the scene, it's always false.
even though server owns it.
The text was updated successfully, but these errors were encountered: