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feat: NetworkTime.localTime/.time is now frame time #2838

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imerr
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@imerr imerr commented Jul 16, 2021

This is for consistency, a frame is should be simulated for a fixed point in time, no matter how long simulation takes
This mirrors how Time.time works

This is for consistency, a frame is should be simulated for a fixed point in time, no matter how long simulation takes
This mirrors how Time.time works
@miwarnec
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definitely useful.
2020.3 LTS has been out for a while, which as double frame time.
let's just use that instead of worrying about doing it ourselves.
it's august, so not too long until we upgrade anyway.
anyone who needs double time today, can safely upgrade to 2020.3 already.

@miwarnec miwarnec closed this Aug 13, 2021
imerr added a commit that referenced this pull request Oct 6, 2023
Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
imerr added a commit that referenced this pull request Oct 6, 2023
Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
imerr added a commit that referenced this pull request Oct 8, 2023
Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
miwarnec pushed a commit that referenced this pull request Oct 8, 2023
Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
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3 participants