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fix: NetworkTransform uses double time #2841

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imerr
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@imerr imerr commented Jul 16, 2021

Currently the float time will run out of precision and start skipping being dirty after ~a week of runtime.

This should probably be used with #2838 to not encounter weird edge cases

@miwarnec
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leaving this open until we make a decision on NT2.
if we merge then we don't need this PR.
if we don't merge then at least we don't have to rebase yet.

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imerr commented Jul 23, 2021

Closing since the new network transform is now merged and that uses double time by default

@imerr imerr closed this Jul 23, 2021
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