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Class Breakdown

DionyzRex edited this page Aug 29, 2014 · 6 revisions

Mindmap: http://mind42.com/mindmap/42c8c919-8e87-4a2e-b193-c3f5f8a9a7e0

Benefits for each class include:

  • Stat Bonus to X number of stats
  • Skill Mastery to Y number of skills
  • Crafting abilities

Stat Bonus

Each class starts with a bonus to a small number of stats.

Stat Lists:

combat stats

  • strength - Damage caused
  • accuracy - Chance to hit
  • counter - Chance to attack when attacked
  • defense - Damage reduced by defense Constitution Stats
  • health - Player health
  • regeneration - HP regeneration per second
  • resillience - Removed time from status effects quickness stats
  • evasion - Chance to miss being attacked
  • attackSpeed - Amount of attacks per turn
  • shipSpeed - Time shortened when flying Awareness stats
  • miningLuck - Increases chance to find elements
  • scavengeLuck - Increases chance to find loot
  • lootLuck - Increases quality of loot
  • perception - Chance to be attacked when travelling Other
  • experience - XP awarded

Skill Mastery

Skills are more specific than stats, but based on one or more stat.

Crafting Mastery

Items can be created or decomposed in one or more ways, and each class has it's own crafting skills.

  • Smelting: extract metal from ore
  • Forging: creating Items from metal
  • Chemical Processing: Combined chemicals to get other chemicals

Chemical Analysis

Crafting Abilities