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Code_Todo

Anthony Long edited this page Jun 12, 2014 · 32 revisions

Art

  • Design new HUD, with an area to display badges, statistics on actions, HP, etc.
  • Spaceship parts need icons.

General

  • IMPORTANT: New Tutorial view - http://tracelytics.github.io/pageguide/
  • Gather more statistics on actions performed and display them somewhere.
  • Add modal for questing.
  • Implement level cap system, which sets your cap based on what progress you've made in the story. eg leaving earth cap of 1 is raised to 10.
  • New solution required for HUD. Remove this jqueryui shit.

Solar System

  • Should only be able to visit other planets once you've built the spaceship.(partially done)
  • Solar system modal should appear to be windowless, and set opacity class on everything behind it.
  • Tooltip when hovering over planet should display an icon of the planet, with the contents of the planets next to it. (what elements are found on the planet)
  • Make asteroid field mineable.

Questing

  • Pull quests from assets/quests.json
  • Populate questing tab with quests, implement a filter system.

Crafting

  • Dim recipes you can't create.
  • Add option to tooltip to craft multiple via text input. Show the maximum you can make in the tooltip.
  • Spaceship parts you've built need to be displayed in the crafting tab. Show all of the parts, and only make the ones you've built active. The ones you haven't can be dimmed.
  • Flight should require fuel tanks.
  • Space travel to other planets besides the moon should require minimum level 2 upgrades on the ship.
  • Refactor the Crafting window to use a grid like structure instead of the plain list
  • Add element information to planet image overlay, eg what the planet contains.

Gear

  • update the gear ui to look a little better, inspiration from http://www.openorpg.com/wp-content/uploads/2014/05/charactertest.gif)
  • Evaluate the stats properly for the equipped gear
  • Fix equip best functionality, if we need it, otherwise remove it.
  • add a stat display in the gear panel below the gear or if merged with the inventory as a side panel

Inventory

  • Move slot system into storage.js
  • have storage.js fill in empty slots, no limit on slot count
  • hook up the storage sort function to collapse the items into slots
  • reset currently does not clear the slot display
  • update the gear to re-use some of the inventory code
  • show item informations in details when single clicking an item

Planets

Combat

  • Feed NPCs from xls to the combat system.
  • Make stats on weapons and items work.
  • Implement random chance of fight when flying between planets.
  • Implement random chance of fight when scavenging.

Other

  • Implement account system, username, email, password.
  • Set up IRC server. Have nick automatically created with the user's credentials.
  • Right now we're relying on constructor functions that define Planet and Player keys and values when they're created using a lot of (this.object = etc), it would be nice if we could instead have Player and Planet defined with Player.prototype = {key: value,} instead for organization.