Skip to content

Gameplay

DionyzRex edited this page Aug 22, 2014 · 6 revisions

// Begin Brain Dump

Start Game -> Fly to Moon -> Earth is invaded -> Assemble party -> tutorial quests to teach mechanics -> fight alien boss -> sabotage wormhole -> receive WG recipe -> Tutorial Over/Game Starts

  • Gameplay starts as in the alpha; players mine and create machines in order to build their ship

    • Every player gets their own universe (home 'verse)
  • First milestone is creating what you need to get to the moon

    • You need to craft a piece of the ship
    • This should be doable in 3 minutes on average
  • Once you return from the moon, your ship is taken by the invaders

    • Party assembly happens automatically at this point based on the classes you did not select for your 'main' character
  • After you collect/craft enough to be sufficiently equipped, you fight the alien boss

    • This should be the 10 minute mark, roughly
  • After defeating the boss, you need to sabotage the wormhole

    • This gives you the WG recipe
  • Then you need to create your own ship from scratch

    • This should take another 10 minutes, putting you at 20 minutes from start
  • After collecting enough materials from within our solar system, you can create the Wormhole Generator (WG)

    • This should take another 60-90 minutes, putting you somewhere between 1.5 and 2 hours from start
  • Opening a wormhole requires materials from within our solar system on use, and additional materials to keep it open

    • This gives us 'required grind'
  • Travelling through a wormhole brings you to a random universe with one of three results:

    • Inhabited - This is a planet inhabited by NPCs in a universe that contains no players
    • Uninhabited - This is a planet with no NPCs in a universe that contains no players
    • Player Planet - This is a player's home planet that has an active wormhole

In PvP battles, Artifacts could have a x% chance of breaking rather than being collected by a the winner.

This could potentially be cumulative with each battle it's in where it loses.

Once broken, it returns to the pool of unclaimed items.

If it doesn't break, the winner receives the artifact, and the player has the chance (before or immediately after the fight) to place a homing beacon on the enemy ship which would allow the player to track them and fight them later to regain their items.

Homing beacons should require batteries, and have a lifetime of 6 real-time hours- after 6 hours, the beacon dies. if you place a new beacon within 6 hours, the old one will be removed and you will have 6 more hours.