Список изменений:
Порт на psych engine 0.7.1h
Перевод на недели теперь действует на обоих языках.
Некоторые части переведены подробнее, а так же менее багованно:
К примеру, рейтинги теперь имеют 2 части, физическую - она идет всем модам, что избегает баги и фейковую(перевод) - она отвечает за перевод рейтингов.
Переделана система алфавита и теперь она более удобная!
Частичный перевод настроек!
Теперь перевод зависит только от настройки, а раньше некоторая часть была от игры.
Перевод версии 1.1.0, который был портирован на движок psych engine версии 0.7.1h! Играйте в новые моды с красивыми стрелочками!
1.1.1:
Перевод сложностей в некоторых местах.
Перевод надписи "треки" в меню истории.
Перевод диалогов.
Перевод титров.
Частичный перевод меню интро.
Более подробный перевод.
Поддержка переводов модов Psych Engine.
Что некоторые моды крашутся когда вы заходите в паузу. Это будет исправлено скоро.
NC - Фанатский перевод Psych Engine, код и так далее.
SMixels2 - Художник, сделал изображения для титров, шрифт, перевод изображений.
Ender69 - Шрифт и код, некоторые части перевёл он.
Kitiket - Художник русского алфавита
RetroDemon - Тестер.
Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders.
You must have Haxe version 4.2.5, seriously, stop using older or newer versions, it won't work!
open up a Command Prompt/PowerShell or Terminal, type haxelib install hmm
after it finishes, simply type haxelib run hmm install
in order to install all the needed libraries for Psych Engine!
If the compiler gives an error saying that hxCodec cannot be found read this issue to fix it: ShadowMario/FNF-PsychEngine#12770
if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml
inside Project.xml
, you will find several variables to customize Psych Engine to your liking
to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED"
or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->
same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED
, this and other customization options are all available within the Project.xml
file
- Shadow Mario - Programmer
- RiverOaken - Artist
- Yoshubs - Assistant Programmer
- bbpanzu - Ex-Programmer
- Yoshubs - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Dad Battle has a spotlight effect for the breakdown
- Both BF and Skid & Pump does "Hey!" animations
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's 👀)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with five example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- Hurt Notes: If Boyfriend hits this note, he plays a miss animation and loses some health.
- GF Sing: Rather than the character hitting the note and singing, Girlfriend sings instead.
- No Animation: Character just hits the note, no animation plays.
- Working both for Source code modding and Downloaded builds!
- Added a different BG to every song (less Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button.
- You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can enable "Combo Stacking" in Gameplay Options. This causes the combo sprites to just be one sprite with an animation rather than sprites spawning each note hit.