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Make use of how for bricks,
vdel = 0
. Also removes unused arguments…
… and kernels. That is, gvdb->vdel[0] is always equal to (1, 1, 1) after the change removing `voxelsize` (see issue #74). - The CUDA code's `getNodeAtPoint` now takes four arguments and no longer returns `vdel` (previously, it always returned `(1, 1, 1)`) - Removes `pstep` from the `gvdbBrickFunc` signature, as this depends only on `dir`. - Removes unused functions `rayTricubic`, `rayTrilinear`, and `raySurfaceDepthBrick`.
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