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update readme, add image, update license
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Josiah Wong
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Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. | ||
NVIDIA CORPORATION and its licensors retain all intellectual property | ||
and proprietary rights in and to this software, related documentation | ||
and any modifications thereto. Any use, reproduction, disclosure or | ||
distribution of this software and related documentation without an express | ||
license agreement from NVIDIA CORPORATION is strictly prohibited. | ||
NVIDIA Source Code License for OSCAR | ||
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1. Definitions | ||
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“Licensor” means any person or entity that distributes its Work. | ||
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“Software” means the original work of authorship made available under this License. | ||
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“Work” means the Software and any additions to or derivative works of the Software that are made available under | ||
this License. | ||
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The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the meaning as provided under | ||
U.S. copyright law; provided, however, that for the purposes of this License, derivative works shall not include | ||
works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work. | ||
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Works, including the Software, are “made available” under this License by including in or with the Work either | ||
(a) a copyright notice referencing the applicability of this License to the Work, or (b) a copy of this License. | ||
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2. License Grant | ||
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2.1 Copyright Grant. Subject to the terms and conditions of this License, each Licensor grants to you a perpetual, | ||
worldwide, non-exclusive, royalty-free, copyright license to reproduce, prepare derivative works of, publicly | ||
display, publicly perform, sublicense and distribute its Work and any resulting derivative works in any form. | ||
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3. Limitations | ||
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3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so under this License, (b) you | ||
include a complete copy of this License with your distribution, and (c) you retain without modification any | ||
copyright, patent, trademark, or attribution notices that are present in the Work. | ||
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3.2 Derivative Works. You may specify that additional or different terms apply to the use, reproduction, and | ||
distribution of your derivative works of the Work (“Your Terms”) only if (a) Your Terms provide that the use | ||
limitation in Section 3.3 applies to your derivative works, and (b) you identify the specific derivative works | ||
that are subject to Your Terms. Notwithstanding Your Terms, this License (including the redistribution | ||
requirements in Section 3.1) will continue to apply to the Work itself. | ||
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3.3 Use Limitation. The Work and any derivative works thereof only may be used or intended for use | ||
non-commercially. Notwithstanding the foregoing, NVIDIA and its affiliates may use the Work and any derivative | ||
works commercially. As used herein, “non-commercially” means for research or evaluation purposes only. | ||
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3.4 Patent Claims. If you bring or threaten to bring a patent claim against any Licensor (including any claim, | ||
cross-claim or counterclaim in a lawsuit) to enforce any patents that you allege are infringed by any Work, then | ||
your rights under this License from such Licensor (including the grant in Section 2.1) will terminate immediately. | ||
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3.5 Trademarks. This License does not grant any rights to use any Licensor’s or its affiliates’ names, logos, | ||
or trademarks, except as necessary to reproduce the notices described in this License. | ||
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3.6 Termination. If you violate any term of this License, then your rights under this License (including the | ||
grant in Section 2.1) will terminate immediately. | ||
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4. Disclaimer of Warranty. | ||
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THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING | ||
WARRANTIES OR CONDITIONS OF M ERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. YOU | ||
BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE. | ||
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5. Limitation of Liability. | ||
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EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT (INCLUDING | ||
NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, | ||
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, THE USE OR | ||
INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR | ||
DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMM ERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN | ||
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. |
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