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ParallelUnbalancedWork for efficient unbalanced parallel loops #7787
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03ddd2b
Create method for processing efficient unbalanced parallel loops
benaadams 2b691f1
Add doc comments
benaadams 942a2a5
Comments
benaadams c7f169a
Use ManualResetEventSlim
benaadams 58fbcf6
Add padding
benaadams 6224dc9
Less allocations
benaadams 8f5f328
Less allocations
benaadams 061956a
Less allocations
benaadams 842a82b
Merge branch 'master' into parallel-unbalanced-work
benaadams 0a3b349
Use pooledlist
benaadams 84aec6b
Introduce struct for state
benaadams f18e10b
Capture threads
benaadams 7bff372
Merge branch 'master' into parallel-unbalanced-work
benaadams b84d6e7
Add benchmark
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59 changes: 59 additions & 0 deletions
59
src/Nethermind/Nethermind.Benchmark/Core/ParallelBenchmark.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,59 @@ | ||
// SPDX-FileCopyrightText: 2024 Demerzel Solutions Limited | ||
// SPDX-License-Identifier: LGPL-3.0-only | ||
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using BenchmarkDotNet.Attributes; | ||
using Nethermind.Core.Threading; | ||
using System.Threading; | ||
using System.Threading.Tasks; | ||
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namespace Nethermind.Benchmarks.Core; | ||
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[HideColumns("Job", "RatioSD")] | ||
public class ParallelBenchmark | ||
{ | ||
private int[] _times; | ||
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[GlobalSetup] | ||
public void Setup() | ||
{ | ||
_times = new int[200]; | ||
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for (int i = 0; i < _times.Length; i++) | ||
{ | ||
_times[i] = i % 100; | ||
} | ||
} | ||
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[Benchmark(Baseline = true)] | ||
public void ParallelFor() | ||
{ | ||
Parallel.For( | ||
0, | ||
_times.Length, | ||
(i) => Thread.Sleep(_times[i])); | ||
} | ||
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[Benchmark] | ||
public void ParallelForEach() | ||
{ | ||
Parallel.ForEach( | ||
_times, | ||
(time) => Thread.Sleep(time)); | ||
} | ||
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[Benchmark] | ||
public void UnbalancedParallel() | ||
{ | ||
ParallelUnbalancedWork.For<int[]>( | ||
0, | ||
_times.Length, | ||
ParallelUnbalancedWork.DefaultOptions, | ||
_times, | ||
(i, value) => | ||
{ | ||
Thread.Sleep(value[i]); | ||
return value; | ||
}, | ||
(value) => { }); | ||
} | ||
} |
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super minor: maybe better to pass the pool directly rather than whole prewarmer as it is not needed?
And maybe build custom struct for it as those are used in 2 places?