Releases: NiskuT/Civilization
Releases · NiskuT/Civilization
Civilization v4.final
What's Changed
- [doc-9] Update home readme by @jard-111 in #65
- [feature-10] Add clean-headers target for build system by @NiskuT in #66
- [improvement-9] show last html code coverage report in develop on gh-pages by @jard-111 in #70
- [feature-12] Add a nightly build by @NiskuT in #73
- [improvement-10] Use the new dia in a clean way by @NiskuT in #75
- [improvement-11] Add Linux Setup informations to Readme by @lucas-mrq in #72
- Improvement 13 by @NiskuT in #81
- [bug-2] build valgrind in CI by @NiskuT in #86
- [feature-11] add a way to display a first map with static elements by @lucas-mrq in #78
- [feature-14] Add enum class, shared class... by @NiskuT in #90
- [improvement-15] Add an offset to the map by @lucas-mrq in #89
- [improvement-12] Remove sayHello and add custom commands by @NiskuT in #91
- [feature-16] Add a mooving map and first interractions by @lucas-mrq in #92
- impovement-16: add preprocessor define for resource path by @NiskuT in #94
- [feature-17] Add way to detect which hexagon the player click on by @lucas-mrq in #95
- [doc-11] Update documentation for release by @lucas-mrq in #96
- [feature 13b] Display HUD window by @Vio1625 in #97
- [improvement-17] Add the updateElement refresh all the seconds by @lucas-mrq in #101
- [improvement-19] add union for dia2code, change name of enum class, an… by @NiskuT in #105
- [feature-19] Create action cards HUD by @Vio1625 in #107
- [feature-20] Create the clientGameEngine by @lucas-mrq in #106
- [feature-21] Display the playing player by @Vio1625 in #110
- [improvement-20] Use a jsonfile instead of magic numbers in GameWindow by @Vio1625 in #113
- [feature-22] Add a Menu in the starting game by @lucas-mrq in #114
- [feature-18] Address the network part of the game by @NiskuT in #118
- [feature 23] Move the priority card when clicking on it by @Vio1625 in #120
- [improvement-20] Add event functions and delete some loops to make the code cleaner by @lucas-mrq in #121
- [feature-24] Make the Menu interractions feature by @lucas-mrq in #124
- [improvement-22] remove a level of indentation with using namespace "shared or client or server" by @NiskuT in #127
- [bug-4] specify the folder containing the code to avoid parasites in website class list by @jard-111 in #131
- [feature 26] Add a validate button on priority cards and move them to the right by @Vio1625 in #128
- [feature-28] Implement the rotation of the tech wheel by @Vio1625 in #135
- [feature-27] Add chat to the GameWindow by @lucas-mrq in #133
- [improvement-23] Add HD Textures & change resource folder by @lucas-mrq in #138
- [feature-25] Add serialization for objects who need to be shared by server and client by @NiskuT in #139
- [feature 15] First version of Rules by @jard-111 in #143
- [improvement-24] Add a new function to make clickAction client function more readable by @lucas-mrq in #142
- [improvement-25] Improve Menu and link between server and client by @lucas-mrq in #146
- [feature-29] Add a button to validate the number of boxes played in a round by @Vio1625 in #148
- [bug-6] new player is now able to see previously connected players by @NiskuT in #150
- [feature-32] Add a text to specify the actions the user have to do by @Vio1625 in #151
- [feature-30] communication of rulesStruct between client and server by @jard-111 in #154
- [feature-31] Create Elements when creating the map by @lucas-mrq in #152
- [bug-7] Bug correction when multiple player are connected by @lucas-mrq in #159
- [bug-8] Delete K switch on menu by @lucas-mrq in #161
- [improvement-26] make serialization work by @NiskuT in #163
- [feature-34] Create an end of round button and a win window by @Vio1625 in #165
- [improvement-27] Add test for shared elements by @NiskuT in #166
- [bug-9] add an atomic to be sure that some class has been initialize correctly by @lucas-mrq in #167
- [feature-35] Create a function to change the text of the priority card if we change the level by @Vio1625 in #171
- [improvement-19] Add the good coments on top of the functions for doxygen by @lucas-mrq in #172
- [feature-30] science card Level 1 work by @jard-111 in #155
- [feature-37] Random IA by @jard-111 in #176
- [improvement-31] delete comments by @jard-111 in #179
- [Improvement-30] add documentation by @jard-111 in #177
- Merge develop into main by @jard-111 in #180
Full Changelog: v1.2...v4.final
Civilization v3.final
What's Changed
- [doc-9] Update home readme by @jard-111 in #65
- [feature-10] Add clean-headers target for build system by @NiskuT in #66
- [improvement-9] show last html code coverage report in develop on gh-pages by @jard-111 in #70
- [feature-12] Add a nightly build by @NiskuT in #73
- [improvement-10] Use the new dia in a clean way by @NiskuT in #75
- [improvement-11] Add Linux Setup informations to Readme by @lucas-mrq in #72
- Improvement 13 by @NiskuT in #81
- [bug-2] build valgrind in CI by @NiskuT in #86
- [feature-11] add a way to display a first map with static elements by @lucas-mrq in #78
- [feature-14] Add enum class, shared class... by @NiskuT in #90
- [improvement-15] Add an offset to the map by @lucas-mrq in #89
- [improvement-12] Remove sayHello and add custom commands by @NiskuT in #91
- [feature-16] Add a mooving map and first interractions by @lucas-mrq in #92
- impovement-16: add preprocessor define for resource path by @NiskuT in #94
- [feature-17] Add way to detect which hexagon the player click on by @lucas-mrq in #95
- [doc-11] Update documentation for release by @lucas-mrq in #96
- [feature 13b] Display HUD window by @Vio1625 in #97
- [improvement-17] Add the updateElement refresh all the seconds by @lucas-mrq in #101
- [improvement-19] add union for dia2code, change name of enum class, an… by @NiskuT in #105
- [feature-19] Create action cards HUD by @Vio1625 in #107
- [feature-20] Create the clientGameEngine by @lucas-mrq in #106
- [feature-21] Display the playing player by @Vio1625 in #110
- [improvement-20] Use a jsonfile instead of magic numbers in GameWindow by @Vio1625 in #113
- [feature-22] Add a Menu in the starting game by @lucas-mrq in #114
- [feature-18] Address the network part of the game by @NiskuT in #118
- [feature 23] Move the priority card when clicking on it by @Vio1625 in #120
- [improvement-20] Add event functions and delete some loops to make the code cleaner by @lucas-mrq in #121
- [feature-24] Make the Menu interractions feature by @lucas-mrq in #124
- [improvement-22] remove a level of indentation with using namespace "shared or client or server" by @NiskuT in #127
- [bug-4] specify the folder containing the code to avoid parasites in website class list by @jard-111 in #131
- [feature 26] Add a validate button on priority cards and move them to the right by @Vio1625 in #128
- [feature-28] Implement the rotation of the tech wheel by @Vio1625 in #135
- [feature-27] Add chat to the GameWindow by @lucas-mrq in #133
- [improvement-23] Add HD Textures & change resource folder by @lucas-mrq in #138
- [feature-25] Add serialization for objects who need to be shared by server and client by @NiskuT in #139
- [feature 15] First version of Rules by @jard-111 in #143
- [improvement-24] Add a new function to make clickAction client function more readable by @lucas-mrq in #142
- [improvement-25] Improve Menu and link between server and client by @lucas-mrq in #146
- [feature-29] Add a button to validate the number of boxes played in a round by @Vio1625 in #148
- [bug-6] new player is now able to see previously connected players by @NiskuT in #150
- [feature-32] Add a text to specify the actions the user have to do by @Vio1625 in #151
- [feature-30] communication of rulesStruct between client and server by @jard-111 in #154
- [feature-31] Create Elements when creating the map by @lucas-mrq in #152
- [bug-7] Bug correction when multiple player are connected by @lucas-mrq in #159
- [bug-8] Delete K switch on menu by @lucas-mrq in #161
- [improvement-26] make serialization work by @NiskuT in #163
- [feature-34] Create an end of round button and a win window by @Vio1625 in #165
- [improvement-27] Add test for shared elements by @NiskuT in #166
- [bug-9] add an atomic to be sure that some class has been initialize correctly by @lucas-mrq in #167
- [feature-35] Create a function to change the text of the priority card if we change the level by @Vio1625 in #171
- [improvement-19] Add the good coments on top of the functions for doxygen by @lucas-mrq in #172
- [feature-30] science card Level 1 work by @jard-111 in #155
- [feature-37] Random IA by @jard-111 in #176
- [improvement-31] delete comments by @jard-111 in #179
- [Improvement-30] add documentation by @jard-111 in #177
- Merge develop into main by @jard-111 in #180
Full Changelog: v1.2...v3.final
Civilization v2.final
What's Changed
- [doc-9] Update home readme by @jard-111 in #65
- [feature-10] Add clean-headers target for build system by @NiskuT in #66
- [improvement-9] show last html code coverage report in develop on gh-pages by @jard-111 in #70
- [feature-12] Add a nightly build by @NiskuT in #73
- [improvement-10] Use the new dia in a clean way by @NiskuT in #75
- [improvement-11] Add Linux Setup informations to Readme by @lucas-mrq in #72
- Improvement 13 by @NiskuT in #81
- [bug-2] build valgrind in CI by @NiskuT in #86
- [feature-11] add a way to display a first map with static elements by @lucas-mrq in #78
- [feature-14] Add enum class, shared class... by @NiskuT in #90
- [improvement-15] Add an offset to the map by @lucas-mrq in #89
- [improvement-12] Remove sayHello and add custom commands by @NiskuT in #91
- [feature-16] Add a mooving map and first interractions by @lucas-mrq in #92
- impovement-16: add preprocessor define for resource path by @NiskuT in #94
- [feature-17] Add way to detect which hexagon the player click on by @lucas-mrq in #95
- [doc-11] Update documentation for release by @lucas-mrq in #96
- [feature 13b] Display HUD window by @Vio1625 in #97
- [improvement-17] Add the updateElement refresh all the seconds by @lucas-mrq in #101
- [improvement-19] add union for dia2code, change name of enum class, an… by @NiskuT in #105
- [feature-19] Create action cards HUD by @Vio1625 in #107
- [feature-20] Create the clientGameEngine by @lucas-mrq in #106
- [feature-21] Display the playing player by @Vio1625 in #110
- [improvement-20] Use a jsonfile instead of magic numbers in GameWindow by @Vio1625 in #113
- [feature-22] Add a Menu in the starting game by @lucas-mrq in #114
- [feature-18] Address the network part of the game by @NiskuT in #118
- [feature 23] Move the priority card when clicking on it by @Vio1625 in #120
- [improvement-20] Add event functions and delete some loops to make the code cleaner by @lucas-mrq in #121
- [feature-24] Make the Menu interractions feature by @lucas-mrq in #124
- [improvement-22] remove a level of indentation with using namespace "shared or client or server" by @NiskuT in #127
- [bug-4] specify the folder containing the code to avoid parasites in website class list by @jard-111 in #131
- [feature 26] Add a validate button on priority cards and move them to the right by @Vio1625 in #128
- [feature-28] Implement the rotation of the tech wheel by @Vio1625 in #135
- [feature-27] Add chat to the GameWindow by @lucas-mrq in #133
- [improvement-23] Add HD Textures & change resource folder by @lucas-mrq in #138
- [feature-25] Add serialization for objects who need to be shared by server and client by @NiskuT in #139
- [feature 15] First version of Rules by @jard-111 in #143
- [improvement-24] Add a new function to make clickAction client function more readable by @lucas-mrq in #142
- [improvement-25] Improve Menu and link between server and client by @lucas-mrq in #146
- [feature-29] Add a button to validate the number of boxes played in a round by @Vio1625 in #148
- [bug-6] new player is now able to see previously connected players by @NiskuT in #150
- [feature-32] Add a text to specify the actions the user have to do by @Vio1625 in #151
- [feature-30] communication of rulesStruct between client and server by @jard-111 in #154
- [feature-31] Create Elements when creating the map by @lucas-mrq in #152
- [bug-7] Bug correction when multiple player are connected by @lucas-mrq in #159
- [bug-8] Delete K switch on menu by @lucas-mrq in #161
- [improvement-26] make serialization work by @NiskuT in #163
- [feature-34] Create an end of round button and a win window by @Vio1625 in #165
- [improvement-27] Add test for shared elements by @NiskuT in #166
- [bug-9] add an atomic to be sure that some class has been initialize correctly by @lucas-mrq in #167
- [feature-35] Create a function to change the text of the priority card if we change the level by @Vio1625 in #171
- [improvement-19] Add the good coments on top of the functions for doxygen by @lucas-mrq in #172
- [feature-30] science card Level 1 work by @jard-111 in #155
- [feature-37] Random IA by @jard-111 in #176
- [improvement-31] delete comments by @jard-111 in #179
- [Improvement-30] add documentation by @jard-111 in #177
- Merge develop into main by @jard-111 in #180
Full Changelog: v1.2...v2.final
Civilization v1.2
What's Changed
- [doc-3] Create a doc to describe process by @jard-111 in #39
- [bug-3] Display Images on Diagram Explanation by @jard-111 in #40
- [doc-7] Improve doxygen and github home page by @jard-111 in #42
- [bug-3] Allow doxygen to use dia by @jard-111 in #41
- [improvement-3] add the index for the diagram page by @jard-111 in #44
- [improvement-4] Explain how to build documentation / make the link more visible by @jard-111 in #47
- [feature 8]: add test and improve workflow by @NiskuT in #50
- add github build action badges to the README.md by @jard-111 in #54
- [doc 9]: add a page in the documentation for CI explanation by @jard-111 in #57
- [feature-9]: add valgrind workflow by @NiskuT in #55
- [doc-8] Add Install explanation to ReadMe by @lucas-mrq in #59
- Merge develop to main for Milestone 1.2 by @NiskuT in #60
Full Changelog: v1.1...v1.2
Civilization v1.1
This version set up the build development tools and create a hello world