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Alpha 0.3

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@milkyroute milkyroute released this 27 May 15:08
· 28 commits to master since this release
7985f45

Major changes

This release adds a major feature: teams. The player now has a team they can manage in the team management screen (that can be found in the Game Menu, an in-game menu that can be accessed by pressing the Escape key, note that the assigned key is temporary). The only management feature available now is the reorganisation of the team.

With the addition of teams, the battles are now over only when a full team is defeated. You can also change OpMon in battle and choose another one when the previous one is K.O. Your opponent will also change OpMon when the previous one is defeated.

Two other important additions are:

  • Animated moves by @Kuromeruk, moves are now nicely animated when used.
  • Primitive save and load feature by @cyriellecentori, better described in the associated pull request #55.

Also thanks to @HasJamOn for useful quality of life features and improvements and to @alkaloid99 for adding two maps, the player’s house and room.

And as always, thank you for following the development of OpMon.

Changelog

  • Added game menu by @cyriellecentori in #38
  • Added Controller Mapping by @HasJamOn in #42
  • WASD mapped to ui-directions by @HasJamOn in #43
  • Doubled WALK_SPEED increasing Character's Speed in overworld by @HasJamOn in #44
  • Implements Player House by @alkaloid99 in #45
  • Implements Player Room by @alkaloid99 in #46
  • Team management screen by @cyriellecentori in #41
  • Encode translations.csv in UTF-8 for Godot's tr function by @Kuromeruk in #47
  • Add rival's house and room by @Kuromeruk in #48
  • Move animation by @Kuromeruk in #50
  • Adding team support in battles by @cyriellecentori in #51
  • Primitive save and load feature by @cyriellecentori in #55

New Contributors

Full Changelog: v0.2.0-alpha...v0.3.0-alpha