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Launch Clear Sky #382
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Clear Sky
This can affect Clear Sky compatibility, or related to this game.
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Mar 29, 2019
@Xottab-DUTY please, create a small instruction how we can launch it. Simply copy binaries from OXR and replace original? Need guide. |
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Apr 28, 2019
Launch it as usual with this gamedata: |
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May 7, 2019
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May 7, 2019
Replaced boilerplate code with UIHelper functions // XXX: Support stringized (trade_btn, upgrade_btn, exit_btn) callbacks // To support it we just should check that it doesn't called twice
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May 7, 2019
For example, you can create loading screen like in SoC/CS with this feature
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May 7, 2019
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May 7, 2019
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May 7, 2019
Now it can set level logos from Clear Sky and Shadow of Chernobyl
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Any updates for CS and the new engine? |
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Feb 10, 2024
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Lua scripts will now use CUIStatic too
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Feb 11, 2024
This commit reimplements fix from d58bf5b
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Feb 11, 2024
I just returned Clear Sky code and it fixed some text misplacements even in COP. Why GSC changed this in COP?
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It's not needed because we have SetVTextAlignment
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Also, returned CUIMiniMap pointer instead of CUICustomMap (reverts excess change from 4b1d592)
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It should only be used in multiplayer Moved case ALife::eHitTypePhysicStrike in CPHMovementControl::ApplyHit a bit lower. (cosmetical change)
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…ettings (#382) In original SOC/CS, interval was only set in stat_font, so GSC removed reading of these config values in COP and just set interval manually. But reading from config is generally better. Plus, mods could use interval, so let's return this code.
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…y#382) It should only be used in multiplayer Moved case ALife::eHitTypePhysicStrike in CPHMovementControl::ApplyHit a bit lower. (cosmetical change)
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…ettings (OpenXRay#382) In original SOC/CS, interval was only set in stat_font, so GSC removed reading of these config values in COP and just set interval manually. But reading from config is generally better. Plus, mods could use interval, so let's return this code.
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…ts (#382) It's always false because BattlEye is proprietary technology and it's support in S.T.A.L.K.E.R. was discontinued anyway.
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Labels
AI
Artificial Intelligence
Clear Sky
This can affect Clear Sky compatibility, or related to this game.
Developer Experience
Engine's programmer experience
Gameplay
Help wanted
Modmaker Experience
Modmaker experience with OpenXRay
Player Experience
Renderer
UI
Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.
We can launch it! Lets do this!
Status:
Tasks:
CUIFrameLineWnd::DrawElements()
)The text was updated successfully, but these errors were encountered: