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Launch Shadow of Chernobyl #392
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Shadow of Chernobyl
This can affect Shadow of Chernobyl compatibility, or related to this game.
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Apr 28, 2019
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Replaced boilerplate code with UIHelper functions // XXX: Support stringized (trade_btn, upgrade_btn, exit_btn) callbacks // To support it we just should check that it doesn't called twice
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For example, you can create loading screen like in SoC/CS with this feature
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Now it can set level logos from Clear Sky and Shadow of Chernobyl
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Now it can read archives encrypted with both WW and RU key.
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May 10, 2019
And refactored TextureDescrManager a bit.
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Update poltergeist abilities only if he's alive And deactivate CTelekinesis when poltergeist dies or despawns Also added XXX for poltergeist
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…d for AddItem function for SOC scripts (#392)
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… game graph and level cross table (OpenXRay#392) This improves old 6b30ac3 commit using correct versioning introduced in 7a1f0c1
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Co-authored-by: SkyLoader <SkyLoader@users.noreply.github.com>
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Co-authored-by: SkyLoaderr <SkyLoaderr@users.noreply.github.com>
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Co-Authored-By: SkyLoaderr <22427610+SkyLoaderr@users.noreply.github.com>
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Co-Authored-By: SkyLoaderr <SkyLoaderr@users.noreply.github.com>
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In SOC, there was m_UIDate->AdjustHeightToText() call instead if m_UIDate->AdjustWidthToText(); and additional height calculation: float h2 = m_UIDate->GetWndPos().y + m_UIDate->GetHeight(); which was used in final window height determination h1 = _max(h1,h2); h1 = _max(h1,h3); I didn't implemented this small stuff, because it needs some tests for compatibility with COP. We can add it later if we need.
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…give_game_news Lua function (#392)
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Labels
AI
Artificial Intelligence
Developer Experience
Engine's programmer experience
Gameplay
Help wanted
Modmaker Experience
Modmaker experience with OpenXRay
Player Experience
Renderer
Shadow of Chernobyl
This can affect Shadow of Chernobyl compatibility, or related to this game.
UI
Just self explaining.
It's recommended to solve this task after launching Clear Sky. (#382)
Status:
Tasks:
6378093
)anim_
prefix instead ofanm_
(CS/COP standard)set_current_animation()
instead of animation managerThe text was updated successfully, but these errors were encountered: