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Launch Shadow of Chernobyl #392

Open
24 of 61 tasks
Xottab-DUTY opened this issue Apr 28, 2019 · 6 comments
Open
24 of 61 tasks

Launch Shadow of Chernobyl #392

Xottab-DUTY opened this issue Apr 28, 2019 · 6 comments
Labels
AI Artificial Intelligence Developer Experience Engine's programmer experience Gameplay Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience Renderer Shadow of Chernobyl This can affect Shadow of Chernobyl compatibility, or related to this game. UI

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@Xottab-DUTY
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Xottab-DUTY commented Apr 28, 2019

Just self explaining.

It's recommended to solve this task after launching Clear Sky. (#382)

Status:

  • Alpha (many bugs, crashes, you can't finish the game)
  • Beta (bugs, crashes, but you can finish the game)
  • Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
  • Release (game is stable)

Tasks:

  • Filesystem:
    • Support both WW and RU encoded archives (efdd646 and 1d92cff)
    • Read archives from game root folder (26841e3)
  • Environment
    • ShoC style weather config
  • Renderer
  • Lua scripting
    • C-style Lua comments (6378093)
    • Return deleted script export
  • Main menu
    • Exit
    • Titles
    • Options
    • Load game
  • Animations
    • Different animation names
      • Crow
      • HUD uses anim_ prefix instead of anm_ (CS/COP standard)
    • Missing animations
      • Dogs
        • This problem is linked with A-Life's group states
  • Old HUD (hands) system (2c0c123)
  • AI
    • Read game.graph and level.gct (6b30ac3)
    • A-Life
      • Mutants
      • Group states use set_current_animation() instead of animation manager
        • This makes us harder to fix the problem with missing dogs animation. Group states should use animation manager too.
  • UI
    • Actor inventory UI
    • PDA
      • Generic
      • Sidorovich's PDA usage tutorial (c36d59e)
    • Another UI parts
    • Return deleted UI functionality
    • Return deleted UI script export
  • Gameplay
  • Actual game (singleplayer)
    • Launch it (not really playable)
    • Launch it and play
    • Finish the game
    • Launch and complete mods:
  • Multiplayer
    • UI
    • Maybe other things
  • Other
    • Disable excessive warnings about missing COP features, outdated file versions, etc.
  • Bugs
Xottab-DUTY referenced this issue May 7, 2019
Replaced boilerplate code with UIHelper functions

// XXX: Support stringized (trade_btn, upgrade_btn, exit_btn) callbacks
// To support it we just should check that it doesn't called twice
Xottab-DUTY referenced this issue May 7, 2019
For example, you can create loading screen like in SoC/CS with this
feature
Xottab-DUTY referenced this issue May 7, 2019
Now it can set level logos from Clear Sky and Shadow of Chernobyl
Xottab-DUTY referenced this issue May 7, 2019
Now you can launch Clear Sky (only main menu for now)
Xottab-DUTY referenced this issue May 7, 2019
It can now read archives encrypted with WW key.
Xottab-DUTY referenced this issue May 7, 2019
Now it can read archives encrypted with both WW and RU key.
Xottab-DUTY added a commit that referenced this issue May 10, 2019
And refactored TextureDescrManager a bit.
Xottab-DUTY added a commit that referenced this issue May 15, 2019
Update poltergeist abilities only if he's alive
And deactivate CTelekinesis when poltergeist dies or despawns
Also added XXX for poltergeist
@Xottab-DUTY Xottab-DUTY added the Modmaker Experience Modmaker experience with OpenXRay label May 20, 2019
Xottab-DUTY added a commit that referenced this issue May 20, 2019
Xottab-DUTY added a commit that referenced this issue Mar 31, 2022
Xottab-DUTY added a commit that referenced this issue Mar 31, 2022
…382, #392)

Instead of using hardcoded magic numbers everywhere, moved them into one
place
Xottab-DUTY added a commit that referenced this issue Oct 8, 2022
Xottab-DUTY added a commit that referenced this issue Jan 25, 2023
… game graph and level cross table (#392)

This improves old 6b30ac3 commit using correct versioning introduced in 7a1f0c1
GermanAizek pushed a commit to GermanAizek/xray-16 that referenced this issue Mar 1, 2023
GermanAizek pushed a commit to GermanAizek/xray-16 that referenced this issue Mar 1, 2023
GermanAizek pushed a commit to GermanAizek/xray-16 that referenced this issue Mar 1, 2023
… game graph and level cross table (OpenXRay#392)

This improves old 6b30ac3 commit using correct versioning introduced in 7a1f0c1
Xottab-DUTY added a commit to Xottab-DUTY/xray-16 that referenced this issue Apr 2, 2023
Xottab-DUTY added a commit that referenced this issue Apr 14, 2023
Co-authored-by: SkyLoader <SkyLoader@users.noreply.github.com>
Xottab-DUTY added a commit that referenced this issue Apr 14, 2023
Co-authored-by: SkyLoaderr <SkyLoaderr@users.noreply.github.com>
Xottab-DUTY added a commit that referenced this issue Apr 14, 2023
Co-Authored-By: SkyLoaderr <22427610+SkyLoaderr@users.noreply.github.com>
Xottab-DUTY added a commit that referenced this issue Apr 14, 2023
Co-Authored-By: SkyLoaderr <SkyLoaderr@users.noreply.github.com>
Xottab-DUTY added a commit that referenced this issue Apr 17, 2023
In SOC, there was m_UIDate->AdjustHeightToText() call instead if
m_UIDate->AdjustWidthToText();
and additional height calculation:
float h2 = m_UIDate->GetWndPos().y + m_UIDate->GetHeight();
which was used in final window height determination
h1 = _max(h1,h2);
h1 = _max(h1,h3);

I didn't implemented this small stuff, because it needs some tests for
compatibility with COP. We can add it later if we need.
Xottab-DUTY added a commit that referenced this issue Apr 17, 2023
Xottab-DUTY added a commit to Xottab-DUTY/xray-16 that referenced this issue Aug 7, 2023
Xottab-DUTY added a commit that referenced this issue Aug 13, 2023
WndPosIsProbablyRelative is a bad function :)
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Labels
AI Artificial Intelligence Developer Experience Engine's programmer experience Gameplay Help wanted Modmaker Experience Modmaker experience with OpenXRay Player Experience Renderer Shadow of Chernobyl This can affect Shadow of Chernobyl compatibility, or related to this game. UI
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