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[Feature]: New Shader Support (Engine) #1406
[Feature]: New Shader Support (Engine) #1406
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yohjimane
commented
Jul 24, 2023
•
edited by DanceManiac
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edited by DanceManiac
- Support Ascii's screen space shaders
- Support Kennedith/KennShade's enhanced shaders
- Support Beef's NVG shaders
- Support Anomaly gasmask shaders
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…eef's NVG shaders - thx LVutner!
…rops_control, mask_control
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Due to size, this branch will no longer receive any more updates. Any additional updates for this functionality (e.g. UI for new options, script functions ported to engine, etc) will be in separate PRs. As of now, the support for using new shaders is in place, so I consider this feature complete. |
@Xottab-DUTY |
Any reviews are appreciated. But we currently have FPS regression after multithreaded renderer changes, and little graphical bugs when multithreading is enabled. I want to make sure that I won't add any additional work to @vTurbine (which I asked to fix these problems), so I'm waiting until at least FPS regression is fixed before merging this PR. |
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vis cleanup is done in CDetailManager::UpdateVisibleM. For reference – d6e2d6a.