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[Feature]: New Shader Support (Gamedata) #1407
[Feature]: New Shader Support (Gamedata) #1407
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yohjimane
commented
Jul 24, 2023
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edited
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edited
- Support Ascii's screen space shaders
- Support Kennedith/KennShade's enhanced shaders
- Support Beef's NVG shaders
- Support Anomaly gasmask shaders
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@CasualDev242
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That fixed it. You didn't include the different color grading config files in your commit, unless I copied it wrong, so I downloaded Enhanced shaders and loaded the cfg grading_default that way. If the screenshot looks too bright it's simply because I overdid it with the Indirect Lighting for testing. |
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Due to size, this branch will no longer receive any more updates. Any additional updates for this functionality (e.g. UI for new options, script functions ported to engine, etc) will be in separate PRs. As of now, the support for using new shaders is in place, so I consider this feature complete. |
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…err for ssfx_wpn_dof_2
…ading presets; add shader preset configs; moved preset configs from appdata -> gamedata
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Superseded by #1495 |
Actually, not superseded: to make SSS-18 commits easier to diff |