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Description of Changes
Implements a version of CLIP that properly compares floats with max exponent
Also optimizes the flag extraction through the magic of SSE4.1
Rationale behind Changes
In preparation for #12001, I'd like to maintain two code paths for as few instructions as possible. So I'd like to see if any games break when just using an accurate version of CLIP at all times, even when all other ops are getting clamped.
Suggested Testing Steps
See if any games break
See if I made anything slower