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Implement Materials #17
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Also changed methods and tests accordingly
Paolo97Gll
approved these changes
May 26, 2021
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Ok
Co-authored-by: Paolo Galli <Paolo97Gll@users.noreply.github.com>
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Implement flat material rendering of shapes.
The following are needed:
Pigment
abstract typeUniformPigment
for solid colorCheckeredPigment
for checkered pattern between two colorsImagePigment
maps a image onto the shapeBRDF
abstract type wrapping a BRDF functionDiffuseBRDF
type representing diffusion on a coloured surfaceMaterial
a combination of aBRDF
and an emitted radiance pigmentShape
so that it contains aMaterial
HitRecord
so that it remembers the shape or material it had hit