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Upgrade to react-router v4 #967
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Also: * Moved server/segmentIo.js -> server/utils/segmentIo.js * Added redis database file to .gitignore
# Conflicts: # src/universal/modules/teamDashboard/components/TeamSettings/TeamSettings.js
# Conflicts: # src/universal/modules/outcomeCard/components/OutcomeCard/OutcomeCard.js # src/universal/modules/outcomeCard/components/OutcomeCardFooter/OutcomeCardFooter.js
For us:
For users:
@jordanh @ackernaut ready for your 👀 . I'd like to get this merged quick & get the ugly git tree that i made behind us. |
fix-it list:
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I use this app as a boilerplate and I am also in process of upgrading to react-router v4 but i noticed in Bundle.js file |
@heks thanks for dropping by! I'll submit an issue with rrv4 & see if there's a good reason for it. thank you! If you'd still like to use referential integrity instead of a string conversion, you've got 2 options:
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aand the culprit: |
Sweet thanks for this. Also found this similar implementation: https://gist.github.com/acdlite/a68433004f9d6b4cbc83b5cc3990c194 |
@heks what are you building? Anything fun?? Curious minds want to know... |
Here is a link, http://olyftia.com System to run olympic weightlifting meets, its a small sport but been doing it since I was young. Been trying to keep up with this projects build/boilerplate. |
oh thats neat! |
@heks Olyftia looks pretty slick (and I dig the logo)! Is this a personal project or is there a team behind it? |
@ackernaut No just me going at it solo. Logo meant to resemble a a bar with weights on the end @mattkrick Yeah will check it out if I'm in San Diego (I usually go to SF) looks like a solid gym I started doing CF also past year and like it a lot, seems like there's a good app idea in running the CF competitions & the regional qualifiers, I just don't really know the scoring system and rules. Also, remote dev sounds interesting I might be interested in that, I am based out of Chicago email me (github profile) |
@heks yeah, I saw that shape in the logo—playful! For all things socketcluster etc. you’re talking to the right guy with @mattkrick —I’m more of a front-end developer and UI designer on our team. |
@heks client clocks are tricky. we were thinking about building them into socketcluster but it was deemed out of scope. timesync looks good, although i've never used it. you've got the right idea though. essentially, what i'd do is establish latency by sending 1 frame round trip. then, send down the message to start in 3 seconds. subtract the latency from that 3 seconds & begin a clock on the client. having the clocks be client driven is kinda scary, but better when connectivity is an issue. plus, you can always send a "done" message later to make sure no client cheated. The same technique (I assume) is used in video games. Imagine a shooter game and the round starts in 3 seconds. if you lag at the beginning, it'll still show that countdown smoothly. |
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