Removes instant stuns from Sleeping Carp #18219
Merged
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What Does This PR Do
Keelhaul combo's stun has been changed to a knockdown, the duration is 2 seconds longer to compensate. When used on a horizontal target, items are knocked out of their hands instead. A redundant check has been simplified, as well.
Grab intent no longer puts the target in aggressive (blue) grab instantly.
Part of the project by @hal9000PR.
Why It's Good For The Game
Keelhaul is quite devastating in the hands of even a moderately robust user when other weapons do not cause instant stuns. It can be used to stun the opponent and remove their weapon reliably. This is possible even after the user is knocked down themselves, as carp is a martial art, and thus the user remains armed. A knockdown brings it up to par with the rest of the combat system, as counterplay is still possible after being hit with the combo. Keelhaul was from the get-go meant to knock the target down, however this possibility did not exist at the time. Now that the possibility exists, and we are removing instant stuns, it is time to change it.
Instant aggressive grabs are very clunky, and are effectively an instant stun, just press Z. This has to go, too.
Changelog
🆑
tweak: Sleeping Carp's Keelhaul combo knocks down, rather than stunning the opponent. Already knocked down enemies simply drop their weapons. The duration is 2 seconds longer.
tweak: Sleeping Carp no longer gives you the ability to perform instant aggressive grabs.
/:cl: