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Removes instant stuns from Sleeping Carp #18219

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Jul 6, 2022
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6 changes: 4 additions & 2 deletions code/modules/martial_arts/combos/sleeping_carp/keelhaul.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,13 +6,15 @@
/datum/martial_combo/sleeping_carp/keelhaul/perform_combo(mob/living/carbon/human/user, mob/living/target, datum/martial_art/MA)
user.do_attack_animation(target, ATTACK_EFFECT_KICK)
playsound(get_turf(target), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if(!target.IsWeakened() && !IS_HORIZONTAL(target) && !target.stat)
if(!IS_HORIZONTAL(target))
target.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
target.Weaken(4 SECONDS)
target.KnockDown(4 SECONDS)
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target.visible_message("<span class='warning'>[user] kicks [target] in the head, sending them face first into the floor!</span>",
"<span class='userdanger'>You are kicked in the head by [user], sending you crashing to the floor!</span>")
else
target.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
target.drop_l_hand()
target.drop_r_hand()
target.visible_message("<span class='warning'>[user] kicks [target] in the head, leaving them reeling in pain!</span>",
"<span class='userdanger'>You are kicked in the head by [user], and you reel in pain!</span>")
target.apply_damage(40, STAMINA)
Expand Down