Fix Crash when switching between multiple choice Ascendancies #597
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Fixes a possible crash (#575) when a node
allocModeis set tonil, which breaks generating the modlist inCalcSetup.luaFixes #575 .
Description of the problem being solved:
When multiple choice passives are deallocated,
allocModewas being set tonil, which breaks how modlists are generated for weapon sets in CalcSetup.lua:310.Steps taken to verify a working solution:
Projectile Proximity Specializationand one ofFar ShotorPoint Blank. Hover over the other.allocMode=0DeallocSingleNodeperforms the same changes to the node data as the deleted lines in this change (and would also handle a multiple choice mastery, if that ever happened)Before screenshot:
After screenshot: