Only show # of poisons on enemy config if needed #5701
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Lock showing # of poison on enemy config option behind ifEnemyMult PoisonStack just like # of poisons on self.
Description of the problem being solved:
Config options should not be shown by default when they do nothing. The poison stack config option should only appear when there is relevant multiplier or condition it will fulfill.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/UrCgykdZKTSz