Explosive arrow accuracy improvements #6302
Merged
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Fixes #5738
Edit: Removed in favour of waiting until after #5432 is mergedEdit 2: Now depends on #5432
Description of the problem being solved:
There was a bug in explosive arrow that significantly overvalued added base damage. It was adding a 100% more multiplier to the skill per fuse, when it should have added the explosion's base damage again per fuse. This fix causes significant damage changes for builds that invested heavily in added base damage, but insignificant changes to builds that instead focused on attack speed.
I also added a breakdown for max sustainable fuses and a section for explosions per second.Edit: Removed in favour of waiting until after #5432 is mergedSteps taken to verify a working solution:
Link to a build that showcases this PR:
https://pobb.in/GdkJy8Pw4z0m