Implement workaround for egui issue with panels #76
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Implements an optional and imperfect workaround for #75
To use the workaround:
The reason it is imperfect is that moving the mouse over any egui panel will block all input from panorbit camera, even if you are already dragging (e.g. to rotate).
I've also moved the panorbit systems into
PostUpdate
to avoid potential race conditions depending on how systems are scheduled.