Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

left/right turns should incur a delay #42

Closed
emiltin opened this issue Dec 2, 2011 · 4 comments
Closed

left/right turns should incur a delay #42

emiltin opened this issue Dec 2, 2011 · 4 comments

Comments

@emiltin
Copy link
Contributor

emiltin commented Dec 2, 2011

number of turns is important when people choose routes on bicycle (probably same with other modes). fewer turns are better.

left and right turns are different unless it's a one-way street; in countries with right-side driving, turning right is not as bad as turning left. because you're not crossing through the oncoming traffic.

@DennisOSRM
Copy link
Collaborator

Optimizing the number of instructions is planned for 0.4 release.

Am 02.12.2011 um 18:55 schrieb Emil Tin reply@reply.github.com:

number of turns is important when people choose routes on bicycle (probably same with other modes). fewer turns are better.

left and right turns are different unless it's a one-way street; in countries with right-side driving, turning right is not as bad as turning left. because you're not crossing through the oncoming traffic.


Reply to this email directly or view it on GitHub:
#42

@emiltin
Copy link
Contributor Author

emiltin commented Oct 17, 2012

a stab at moving turn penalty computations to the lua profile: develop...lua_turns

@DennisOSRM
Copy link
Collaborator

Turn penalties have been integrated

@emiltin
Copy link
Contributor Author

emiltin commented Jan 6, 2014

should be usd for cars: #860

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants