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Profiles
NOTE: a more up-to-date version of this document can be found here
OSRM supports "profiles". Configurations representing different routing behaviours for (typically) different transport modes. Think car or bike routing. A profile describes whether or not we route along a particular type of way, or over a particular node in the OpenStreetMap data, and also how quickly we'll be travelling when we do. This feeds into the way the routing graph is created and thus influences the output routes.
Out-of-the-box OSRM comes with several different profiles, including car, bicycle and foot. Check the profiles
directory. You have to pass a profile to osrm-extract
:
osrm-extract -p ../profiles/car.lua planet-latest.osm.pbf
A change to the profile will typically affect the extract step as well as the contract step. See Processing Flow.
Profiles are written in the Lua scripting language. The reason for this, is that OpenStreetMap data is not sufficiently straightforward, to simply define tag mappings. Lua scripting offers a powerful way of coping with the complexity of different node,way,relation,tag combinations found within OpenStreetMap data.
We recommend reading through the default profiles for understanding how profiles work. The main idea is this: Profiles work on OpenStreetMap objects (think nodes, ways) and pick up properties such as maxspeeds, road width, lanes, barriers, etc. and use them to influence the internal graph structure.
There are two minimal profiles we're using for our testing infrastructure. They provide a good introduction to how profiles have to look like.
I think this page is obsolete. I add few commet since I tried to compile OSMR recently using Codeblocks 20.03 on Windows 10. What I found was that
Several extra libraries ave to be installed like BZip2, lua. I was using MSYS2 so I did, pacman -S mingw-w64-x86_64-bzip2 pacman -S mingw-w64-x86_64-lua pacman -S mingw-w64-x86_64-zlib
instal Intell tbb https://github.com/oneapi-src/oneTBB/releases Extract it to a folder (e.g., C:\tbb).
Ensure to add TBB Path to CMake Command and that the bin folder of MinGW or MSYS2 (e.g., C:\msys64\mingw64\bin) is added to your system PATH environment variable.
Then in osrm-backend\build run
cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DTBB_INCLUDE_DIR="C:/tbb/include" -DTBB_LIBRARY="C:/tbb/lib/intel64/gcc4.8/libtbb.so"
cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fno-lto -mconsole" -DCMAKE_EXE_LINKER_FLAGS="-Wl,-e,mainCRTStartup"
It may be enough to compile.
However for some compilation problems I add to do
- remove "-Werror # Treat all warnings like error" in a CMakeLists.txt file
- add in shared_memory.hcp in line 208: (void)lock_file; // This explicitly marks lock_file as used to avoid warning of unused variable
- to avoid an Link Time Optimization (LTO) error run cmake -G "CodeBlocks - MinGW Makefiles" .. -DCMAKE_BUILD_TYPE=Release -DIPO=OFF
- put OFF in option(ENABLE_LTO "Use Link Time Optimisation" OFF) and I add set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF) in Cmake
I finally gave up because of Windows console incompatibility (Winmain not found) without knowing the reason even after having, In codebleocks Project properties, Built target, type put Console application