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Fix Create PPU Cache, Implement SELF precompilation, Savestate fix 1 out of 3 #14090
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Creating Cache.log And #14024 resolved by #14034 Netflix [NPUP00030].log Call of Duty Ghosts [BLUS31270].log and many more Meanwhile this is the more I was excited about in the other PR. Yes that is 1.10 compiling TLDR: This issue solves the goal it was intended to solve. The Function isn't perfect. |
The remaining "issues" with the create PPU cache option I believe are and have just been unimplemented and not result of a PR |
@Darkhost1999 Retest with latest build. |
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·F 0:19:35.849168 SIG: Thread terminated due to fatal error: Verification failed |
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Retry with latest when it builds. |
@elad335 Using the latest test build, with existing PPU cache in place from latest master, MGS4 crashes and takes down rpcs3 after pressing X on this screen. Crashlog:- |
Retest. |
I decided to test it on Watch Dogs, and start the timer for how long it takes to compile/link PPU modules. Master (15240 Build): PR: |
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Here's the second results: Master (15240 Build): PR (14cfcee Build): PR log: No differences of what I can see. |
MGS4 updated to v2.00 still compiles in loading screens despite being precompiled (I'll try to keep up with the commits, but this game takes over an hour) PPU Cache precomp 14cfcee3.log |
Ah because MGS4.SELF is encrypted with special key, rip then, those keys need to be obtained when the game is running in runtime. |
Well, that is unfortunate 😢 |
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Even if there is no EBOOT.BIN.
Do not use PS3 memory for precompilation.
This update broke RDR GOTY (BLES01294). With the previous version #14090, Red Dead works well and boots up correctly, but this PR can't boot the game up and crashes the whole emulator when the game finishs precompilation. |
Fixes #12320
Fixes #14080