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sharedlibrarycoreeventsgamegamescriptzombie PlayerGrabbedPowerupGameEvent

RaidMax edited this page May 21, 2023 · 1 revision

PlayerGrabbedPowerupGameEvent Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
  SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerGrabbedPowerupGameEvent[[PlayerGrabbedPowerupGameEvent]]
  end
  subgraph SharedLibraryCore.Events.Game
  SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
  class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
  end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerGrabbedPowerupGameEvent
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Members

Properties

Public properties

Type Name Methods
EFClient Grabber get
string PowerupName get, init

Details

Inheritance

Constructors

PlayerGrabbedPowerupGameEvent

Source code

public PlayerGrabbedPowerupGameEvent()

Properties

Grabber

public EFClient Grabber { get; }

PowerupName

public string PowerupName { get; init; }

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