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sharedlibrarycoreeventsgamegamescriptzombie PlayerRoundDataGameEvent

RaidMax edited this page May 21, 2023 · 1 revision

PlayerRoundDataGameEvent Public class

Diagram

  flowchart LR
  classDef interfaceStyle stroke-dasharray: 5 5;
  classDef abstractStyle stroke-width:4px
  subgraph SharedLibraryCore.Events.Game.GameScript.Zombie
  SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRoundDataGameEvent[[PlayerRoundDataGameEvent]]
  end
  subgraph SharedLibraryCore.Events.Game
  SharedLibraryCore.Events.Game.ClientGameEvent[[ClientGameEvent]]
  class SharedLibraryCore.Events.Game.ClientGameEvent abstractStyle;
  end
SharedLibraryCore.Events.Game.ClientGameEvent --> SharedLibraryCore.Events.Game.GameScript.Zombie.PlayerRoundDataGameEvent
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Members

Properties

Public properties

Type Name Methods
int CurrentScore get, init
bool IsGameOver get, init
int TotalScore get, init

Details

Inheritance

Constructors

PlayerRoundDataGameEvent

Source code

public PlayerRoundDataGameEvent()

Properties

TotalScore

public int TotalScore { get; init; }

CurrentScore

public int CurrentScore { get; init; }

IsGameOver

public bool IsGameOver { get; init; }

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