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Reference Hunting: tests/ thirdparty/ #272
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…nds to prevent overlap Co-Authored-By: Robbie Cooper <cooperra@users.noreply.github.com>
Also adds command-line option `--editor-pseudolocalization`
Parameters p_type, p_format, p_array_layers, p_depth_stencil are ignored - MTLTexture (and the callee) already have this information and is only relevant when reinterpreting or remaping the texture in different ways.
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
This PR makes RID_Owner lock free for fetching values, this should give a very significant peformance boost where used. Some considerations: * A maximum number of elements to alocate must be given (by default 256k). * Access to the RID structure is still safe given they are independent from addition/removals. * RID access was never really thread-safe in the sense that the contents of the data are not protected anyway. Each server needs to implement locking as it sees fit.
… drivers Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Make internal unique scene resource ID deterministic
Use dedicated `print_error` method for colored output for unsupported drivers
Make the "Quick Open" dialog available via `EditorInterface`
[iOS] Add support for dark and tinted icon versions.
…-scene Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap
…t_editor Call `restart_editor()` in `RUN_PROJECT_MANAGER`
…e._solved Close expanded tile editor when inspector updates
Don't fold resources when child of main inspector exits
Misc code cleanup in EditorFileDialog
Allow horizontal scrolling in Tree using Shift
Add `_resource_changed()` helper method to EditorResourcePicker
Globally remember advanced toggle in project settings
Print error on invalid `call_group()` calls
…ollar_mistake Fix ScrollContainer configuration warnings
Add submenu support to EditorContextMenuPlugin
Fix closing Theme Editor not actually closing it
…d_of_comments Replace comments with printed warning for Metal on x86_64
[GraphEdit] Only print warning for connection layer deletion when justified
Configure MSAA properly in canvas renderer's pipelines.
Partially revert #96780, remove warnings from project/editor settings `_get`.
Fix quick open background panel style
…t repo (#151) * Update config.yml * Update bug_report.yml
Merge from Godot
I screwed up. Let me fix this. |
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This covers:
#270
It should be fine. I'm uncertain about changing variable names from "godot" to "redot" so I left those.