-
Notifications
You must be signed in to change notification settings - Fork 226
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hide origin gizmo by default #632
Closed
Closed
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…nds to prevent overlap Co-Authored-By: Robbie Cooper <cooperra@users.noreply.github.com>
Also adds command-line option `--editor-pseudolocalization`
Parameters p_type, p_format, p_array_layers, p_depth_stencil are ignored - MTLTexture (and the callee) already have this information and is only relevant when reinterpreting or remaping the texture in different ways.
Changes the Resource::generate_scene_unique_id() to be deterministic and seedable. Fixes #97110
This PR makes RID_Owner lock free for fetching values, this should give a very significant peformance boost where used. Some considerations: * A maximum number of elements to alocate must be given (by default 256k). * Access to the RID structure is still safe given they are independent from addition/removals. * RID access was never really thread-safe in the sense that the contents of the data are not protected anyway. Each server needs to implement locking as it sees fit.
… drivers Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
…-scene Offset drag instantiated scenes that result in a collision by its bounds to mitigate overlap
…t_editor Call `restart_editor()` in `RUN_PROJECT_MANAGER`
…e._solved Close expanded tile editor when inspector updates
Don't fold resources when child of main inspector exits
Misc code cleanup in EditorFileDialog
Allow horizontal scrolling in Tree using Shift
Add `_resource_changed()` helper method to EditorResourcePicker
Globally remember advanced toggle in project settings
Print error on invalid `call_group()` calls
…ollar_mistake Fix ScrollContainer configuration warnings
Add submenu support to EditorContextMenuPlugin
Fix closing Theme Editor not actually closing it
…d_of_comments Replace comments with printed warning for Metal on x86_64
[GraphEdit] Only print warning for connection layer deletion when justified
Configure MSAA properly in canvas renderer's pipelines.
Partially revert #96780, remove warnings from project/editor settings `_get`.
Fix quick open background panel style
…t repo (#151) * Update config.yml * Update bug_report.yml
Merge from Godot
[macOS] Update Vulkan SDK install script.
IGNORE THIS |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Hides the origin gizmo by default when you make an new scene