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# MotionMatching | ||
Motion Matching for Godot 4. | ||
# MotionMatching for Godot 4 | ||
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Version : 0.1 | ||
Status : Working but WIP. Everything is subject to changes | ||
Documentation : Missing. Working on it. | ||
Demo : Missing. I have a working demo with my assets and animations but I obviously cannot share them due to license. Working on tutorial. | ||
This library is a generic implementation of Motion Matching inside the Godot Engine 4.2. | ||
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## Status | ||
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This library is a generic implementation of Motion Matching inside the Godot Engine 4.1 | ||
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The implementation is based around the ideas described in [Simon Clavet's video](https://www.youtube.com/watch?v=jcpIrw38E-s). | ||
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The goal of this library is to provide a generic set of utilities and ease the management of the data required for Motion Matching. It is extracted from my projects in the hope to help others and also provide a small framework for others to contribute. | ||
The project is currently in a working state but still under development. Please note that everything is subject to changes. | ||
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## Documentation | ||
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Documentation is currently missing. We are actively working on it. | ||
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## Demo | ||
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To learn about Motion Matching | ||
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1. [Introduction video](https://www.gdcvault.com/play/1023280/Motion-Matching-and-The-Road) | ||
2. [O3DE implementation blog ](https://github.com/o3de/o3de/tree/development/Gems/MotionMatching) | ||
3. [Daniel Holden aka OrangeDuck's blog](https://theorangeduck.com/) | ||
1. [Spring algorithm and controller](https://theorangeduck.com/page/spring-roll-call) | ||
2. [Motion Matching implementation](https://theorangeduck.com/page/code-vs-data-driven-displacement) | ||
3. [Fitting Motion with Animation](https://theorangeduck.com/page/fitting-code-driven-displacement) | ||
A demo is not available at this moment. We have a working demo with our assets and animations, but due to licensing restrictions, we cannot share them. We are working on creating a tutorial. | ||
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## About the Implementation | ||
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The implementation is based around the ideas described in [Simon Clavet's video](https://www.youtube.com/watch?v=jcpIrw38E-s). | ||
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The goal of this library is to provide a generic set of utilities and ease the management of the data required for Motion Matching. It is extracted from my projects in the hope to help others and also provide a small framework for others to contribute. | ||
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## Learning Resources for Motion Matching | ||
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To learn more about Motion Matching, you can refer to the following resources: | ||
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1. [Introduction video](https://www.gdcvault.com/play/1023280/Motion-Matching-and-The-Road) | ||
2. [O3DE implementation blog](https://github.com/o3de/o3de/tree/development/Gems/MotionMatching) | ||
3. [Daniel Holden aka OrangeDuck's blog](https://theorangeduck.com/) | ||
- [Spring algorithm and controller](https://theorangeduck.com/page/spring-roll-call) | ||
- [Motion Matching implementation](https://theorangeduck.com/page/code-vs-data-driven-displacement) | ||
- [Fitting Motion with Animation](https://theorangeduck.com/page/fitting-code-driven-displacement) |