You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
ERROR: mesh_surface_get_array: OpenGL ES 2.0 does not allow retrieving mesh array data
At: drivers/gles2/rasterizer_storage_gles2.cpp:2671
and this:
**ERROR**: OpenGL ES 2.0 does not allow retrieving mesh array data
At: drivers/gles2/rasterizer_storage_gles2.cpp:2671:mesh_surface_get_array() - OpenGL ES 2.0 does not allow retrieving mesh array data
These don't seem to be GLES2 specific problems as I don't have these errors and don't have the issue when running in GLES2 mode. So intel HD graphics + GLES2 (probably some older CPU) is the combination with issues.
The text was updated successfully, but these errors were encountered:
Interesting so update to Godot 3.2.3 probably will fix this.
One interesting thing I read from that link is that this only happens in exported game, so that's why I couldn't get it to happen.
Testing this with Godot 3.3 would be nice, considering there's already a PR open for updating to Godot 3.3: #2215 (though it needs some actions for, which I've been too busy to do).
Error:
and this:
These don't seem to be GLES2 specific problems as I don't have these errors and don't have the issue when running in GLES2 mode. So intel HD graphics + GLES2 (probably some older CPU) is the combination with issues.
The text was updated successfully, but these errors were encountered: