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Editor hexes invisible in GLES2 on intel graphics #1576

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hhyyrylainen opened this issue Sep 3, 2020 · 5 comments
Closed

Editor hexes invisible in GLES2 on intel graphics #1576

hhyyrylainen opened this issue Sep 3, 2020 · 5 comments

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@hhyyrylainen
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Error:

ERROR: mesh_surface_get_array: OpenGL ES 2.0 does not allow retrieving mesh array data
At: drivers/gles2/rasterizer_storage_gles2.cpp:2671

and this:

**ERROR**: OpenGL ES 2.0 does not allow retrieving mesh array data
   At: drivers/gles2/rasterizer_storage_gles2.cpp:2671:mesh_surface_get_array() - OpenGL ES 2.0 does not allow retrieving mesh array data

These don't seem to be GLES2 specific problems as I don't have these errors and don't have the issue when running in GLES2 mode. So intel HD graphics + GLES2 (probably some older CPU) is the combination with issues.

@hhyyrylainen
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@westtunger
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There is an issue about that on the Godot repo

That may have been fixed in 40235

@hhyyrylainen
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Interesting so update to Godot 3.2.3 probably will fix this.
One interesting thing I read from that link is that this only happens in exported game, so that's why I couldn't get it to happen.

@hhyyrylainen
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Testing this with Godot 3.3 would be nice, considering there's already a PR open for updating to Godot 3.3: #2215 (though it needs some actions for, which I've been too busy to do).

@hhyyrylainen
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I was able to test now that at least on Linux with GLES2, this is no longer a problem in an exported game.

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