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Fixed mesh data access errors in GLES2 #40235

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merged 1 commit into from
Jul 9, 2020

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pouleyKetchoupp
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  1. Removed error in mesh_surface_get_array as it's supported now
    (see Fix crash on trimesh_create  #34794 (comment))

  2. More accurate error message in mesh_surface_get_blend_shapes

1. Removed errors in mesh_surface_get_array as it's supported now
2. More accurate errors in mesh_surface_get_blend_shapes
@pouleyKetchoupp pouleyKetchoupp added bug topic:rendering cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Jul 9, 2020
@pouleyKetchoupp pouleyKetchoupp added this to the 4.0 milestone Jul 9, 2020
@pouleyKetchoupp pouleyKetchoupp requested a review from reduz as a code owner July 9, 2020 12:04
@lawnjelly
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Looks fine to me. 👍

@akien-mga akien-mga merged commit 006bb33 into godotengine:master Jul 9, 2020
@akien-mga
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Thanks!

Note that for GLES2/GLES3, you can PR to the 3.2 branch directly, as the GLES2 code in master is unmaintained. Once we'll start reimplementing it, it would be copied from the more advanced 3.2 branch (I'm just keeping it in tree to avoid a big removal and then big re-add of partially overlapping code, though maybe it's not so meaningful).

@pouleyKetchoupp pouleyKetchoupp deleted the gles2-errors-mesh-data branch July 9, 2020 12:47
@akien-mga
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Cherry-picked for 3.2.3.

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3 participants