Rendering Camera representations strategically #22133
Labels
component: geometry perception
How geometry appears in color, depth, and label images (via the RenderEngine API)
type: feature request
In a simulation with multiple cameras, we want the following:
There is no mechanism to intuitively satisfy all three goals. Realistic intrinsics/extrinsics would put the camera sensor on the interior of the camera geometry (which is where it is in the real world). As such, the GL sensor will see the camera geometry in its own image.
Possible solutions based on current technology:
<drake:accepting_renderer>
- This may not work if the geometry itself doesn't admit for only forward facing triangles from the sensor's origin.
Possible alternatives:
<drake:accepting_renderer>
tag to accept a regular expression instead of literal string matching.RenderCamera
is not available at the renderer level.- Perhaps it would be help if we made use of sdformat's
<sensor>
and<camera>
tags?The goal would be:
RenderEngine
instance to reduce runtime cost of updating state.The text was updated successfully, but these errors were encountered: